CachingNamespace: UnityEngine
Description

The Caching class lets you manage cached AssetBundles, downloaded using WWW.LoadFromCacheOrDownload.

See Also: WWW.LoadFromCacheOrDownload.
Static Variables
enabled Is Caching enabled?
expirationDelay The number of seconds that an AssetBundle may remain unused in the cache before it is automatically deleted.
maximumAvailableDiskSpace The total number of bytes that can potentially be allocated for caching.
ready Is caching ready?
spaceFree The number of currently unused bytes in the cache.
spaceOccupied Used disk space in bytes.
Static Functions
Authorize (This is a WebPlayer-only function).
CleanCache Delete all AssetBundle content that has been cached by the current application.
IsVersionCached Checks if an AssetBundle is cached.
MarkAsUsed Bumps the timestamp of a cached file to be the current time.
ResetNoBackupFlag
SetNoBackupFlag