NavMeshNamespace: UnityEngine
Parent class: Object
Description

Navigation mesh.

Static Functions
CalculatePath Calculate a path between two points and store the resulting path.
CalculateTriangulation Triangulation of the current navmesh.
FindClosestEdge Locate the closest NavMesh edge from a point on the NavMesh.
GetLayerCost Gets the cost for traversing over geometry of the layer type on all agents.
GetNavMeshLayerFromName Returns the layer index for a named layer.
Raycast Trace a line between two points on the NavMesh.
SamplePosition Sample the NavMesh closest to the point specified.
SetLayerCost Sets the cost for traversing over geometry of the layer type on all agents.
Inherited members
Variables
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.