Navigation mesh.
| CalculatePath | Calculate a path between two points and store the resulting path. |
|---|---|
| CalculateTriangulation | Triangulation of the current navmesh. |
| FindClosestEdge | Locate the closest NavMesh edge from a point on the NavMesh. |
| GetLayerCost | Gets the cost for traversing over geometry of the layer type on all agents. |
| GetNavMeshLayerFromName | Returns the layer index for a named layer. |
| Raycast | Trace a line between two points on the NavMesh. |
| SamplePosition | Sample the NavMesh closest to the point specified. |
| SetLayerCost | Sets the cost for traversing over geometry of the layer type on all agents. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
|---|---|
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
|---|---|
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |