AnimationStateNamespace: UnityEngine
Parent class: TrackedReference
Description

The AnimationState gives full control over animation blending.

In most cases the Animation interface is sufficient and easier to use. Use the AnimationState if you need full control over the animation blending any playback process.

The AnimationState interface allows you to modify speed, weight, time and layers while any animation is playing. You can also setup animation mixing and wrapMode.

The Animation.
Variables
blendMode Which blend mode should be used?
clip The clip that is being played by this animation state.
enabled Enables / disables the animation.
length The length of the animation clip in seconds.
name The name of the animation.
normalizedSpeed The normalized playback speed.
normalizedTime The normalized time of the animation.
speed The playback speed of the animation. 1 is normal playback speed.
time The current time of the animation.
weight The weight of animation.
wrapMode Wrapping mode of the animation.
Functions
AddMixingTransform Adds a transform which should be animated. This allows you to reduce the number of animations you have to create.
RemoveMixingTransform Removes a transform which should be animated.
Inherited members
Functions
Equals
GetHashCode
Operators
bool
operator !=
operator ==