InteractiveCloth.pressure
var pressure: float;
float pressure;
pressure as float
Description

The pressure inside the cloth.

Pressure simulation only gives reasonable results for closed mesh shapes. Pressure simulation is disabled when this value is set to zero. When it is set to values greater then zero, the cloth is simulated to be a closed shape containing air. A value of 1 sets the air pressure to be the same as the atmosphere outside the cloth mesh. Values smaller then one make the cloth shape contract, values larger then one make it expand.
	// On a closhed mesh shape this will make it look inflated.
	// Think like a balloon for a sphere

transform.GetComponent(InteractiveCloth).pressure = 3;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        transform.GetComponent<InteractiveCloth>().pressure = 3;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of InteractiveCloth]().pressure = 3