EditorUtilityNamespace: UnityEditor
Description

Editor utility functions.

Static Functions
ClearProgressBar Removes progress bar.
CollectDeepHierarchy Collect all objects in the hierarchy rooted at each of the given objects. This is most useful for linearizing entire GameObject hierarchies including all their components.
CollectDependencies Calculates and returns a list of all assets the assets listed in roots depend on.
CompressTexture Compress a texture.
CopySerialized Copy all settings of a Unity Object.
CreateGameObjectWithHideFlags Creates a game object with HideFlags and specified components.
DisplayCancelableProgressBar Displays or updates a progress bar that has a cancel button.
DisplayDialog Displays a modal dialog.
DisplayDialogComplex Displays a modal dialog with three buttons.
DisplayPopupMenu Displays a popup menu.
DisplayProgressBar Displays or updates a progress bar.
ExtractOggFile Saves an AudioClip or MovieTexture to a file.
FocusProjectWindow Brings the project window to the front and focuses it.
FormatBytes Returns a text for a number of bytes.
GetObjectEnabled Is the object enabled (0 disabled, 1 enabled, -1 has no enabled button).
InstanceIDToObject Translates an instance ID to a reference to an object.
IsPersistent Determines if an object is stored on disk.
OpenFilePanel Displays the "open file" dialog and returns the selected path name.
OpenFolderPanel Displays the "open folder" dialog and returns the selected path name.
RevealInFinder
SaveFilePanel Displays the "save file" dialog and returns the selected path name.
SaveFilePanelInProject Displays the "save file" dialog in the Assets folder of the project and returns the selected path name.
SaveFolderPanel Displays the "save folder" dialog and returns the selected path name.
SetDirty Marks target object as dirty.
SetObjectEnabled Set the enabled state of the object.
SetSelectedWireframeHidden Set whether the renderer's wireframe will be hidden when the renderer's gameobject is selected.
UnloadUnusedAssets Unloads assets that are not used.
UnloadUnusedAssetsIgnoreManagedReferences Unloads assets that are not used, including the ones that are referenced only from scripts.