Model importer lets you modify model import settings from editor scripts.
| addCollider | Add mesh colliders to imported meshes. |
|---|---|
| animationCompression | Animation compression setting. |
| animationPositionError | Allowed error of animation position compression. |
| animationRotationError | Allowed error of animation rotation compression. |
| animationScaleError | Allowed error of animation scale compression. |
| animationType | Animator generation mode. |
| animationWrapMode | The default wrap mode for the generated animation clips. |
| bakeIK | Bake Inverse Kinematics (IK) when importing. |
| clipAnimations | Animation clips to split animation into. |
| generateAnimations | Animation generation options. |
| generateSecondaryUV | Generate secondary UV set for lightmapping. |
| globalScale | Global scale factor for importing. |
| importAnimation | Import animation from file. |
| importBlendShapes | Controlls import of BlendShapes. |
| importMaterials | Import materials from file. |
| isBakeIKSupported | Is Bake Inverse Kinematics (IK) supported by this importer. |
| isReadable | Are mesh vertices and indices accessible from script? |
| isTangentImportSupported | Is import of tangents supported by this importer. |
| isUseFileUnitsSupported | Is useFileUnits supported for this asset. |
| materialName | Material naming setting. |
| materialSearch | Existing material search setting. |
| meshCompression | Mesh compression setting. |
| normalImportMode | Normals import mode. |
| normalSmoothingAngle | Smoothing angle for calculating normals. |
| optimizeMesh | Vertex optimization setting. |
| referencedClips | Generates the list of all imported Animations. |
| secondaryUVAngleDistortion | Threshold for angle distortion when generating secondary UV. |
| secondaryUVAreaDistortion | Threshold for area distortion when generating secondary UV. |
| secondaryUVHardAngle | Hard angle for generating secondary UV. |
| secondaryUVPackMargin | Margin to be left between charts when packing secondary UV. |
| splitTangentsAcrossSeams | Should tangents be split across UV seams. |
| swapUVChannels | Swap primary and secondary UV channels when importing. |
| tangentImportMode | Tangents import mode. |
| transformPaths | Generates the list of all imported Transforms. |
| useFileUnits | Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit. |
| assetPath | The path name of the asset for this importer. (Read Only) |
|---|---|
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
|---|---|
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetAtPath | Retrieves the asset importer for the asset at path. |
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| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
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| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |