ModelImporterNamespace: UnityEditor
Parent class: AssetImporter
Description

Model importer lets you modify model import settings from editor scripts.

Settings of this class match the ones exposed in Mesh Import Settings.
Variables
addCollider Add mesh colliders to imported meshes.
animationCompression Animation compression setting.
animationPositionError Allowed error of animation position compression.
animationRotationError Allowed error of animation rotation compression.
animationScaleError Allowed error of animation scale compression.
animationType Animator generation mode.
animationWrapMode The default wrap mode for the generated animation clips.
bakeIK Bake Inverse Kinematics (IK) when importing.
clipAnimations Animation clips to split animation into.
generateAnimations Animation generation options.
generateSecondaryUV Generate secondary UV set for lightmapping.
globalScale Global scale factor for importing.
importAnimation Import animation from file.
importBlendShapes Controlls import of BlendShapes.
importMaterials Import materials from file.
isBakeIKSupported Is Bake Inverse Kinematics (IK) supported by this importer.
isReadable Are mesh vertices and indices accessible from script?
isTangentImportSupported Is import of tangents supported by this importer.
isUseFileUnitsSupported Is useFileUnits supported for this asset.
materialName Material naming setting.
materialSearch Existing material search setting.
meshCompression Mesh compression setting.
normalImportMode Normals import mode.
normalSmoothingAngle Smoothing angle for calculating normals.
optimizeMesh Vertex optimization setting.
referencedClips Generates the list of all imported Animations.
secondaryUVAngleDistortion Threshold for angle distortion when generating secondary UV.
secondaryUVAreaDistortion Threshold for area distortion when generating secondary UV.
secondaryUVHardAngle Hard angle for generating secondary UV.
secondaryUVPackMargin Margin to be left between charts when packing secondary UV.
splitTangentsAcrossSeams Should tangents be split across UV seams.
swapUVChannels Swap primary and secondary UV channels when importing.
tangentImportMode Tangents import mode.
transformPaths Generates the list of all imported Transforms.
useFileUnits Detect file units and import as 1FileUnit=1UnityUnit, otherwise it will import as 1cm=1UnityUnit.
Inherited members
Variables
assetPath The path name of the asset for this importer. (Read Only)
userData Get or set any user data.
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
GetAtPath Retrieves the asset importer for the asset at path.
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.