animatePhysics |
When turned on, animations will be executed in the physics loop. This is only useful in conjunction with kinematic rigidbodies. |
applyRootMotion |
Should root motion be applied? |
avatar |
Gets/Sets the current Avatar. |
bodyPosition |
The position of the body center of mass. |
bodyRotation |
The rotation of the body center of mass. |
cullingMode |
Controls culling of this Animator component. |
deltaPosition |
Gets the avatar delta position for the last evaluated frame. |
deltaRotation |
Gets the avatar delta rotation for the last evaluated frame. |
feetPivotActive |
Blends pivot point between body center of mass and feet pivot. At 0%, the blending point is body center of mass. At 100%, the blending point is feet pivot. |
gravityWeight |
The current gravity weight based on current animations that are played. |
hasRootMotion |
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hasTransformHierarchy |
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humanScale |
Returns the scale of the current Avatar for a humanoid rig, (1 by default if the rig is generic). |
isHuman |
Returns true if the current rig is humanoid, false if it is generic. |
isMatchingTarget |
If automatic matching is active. |
isOptimizable |
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layerCount |
The AnimatorController layer count. |
leftFeetBottomHeight |
Get left foot bottom height. |
pivotPosition |
Get the current position of the pivot. |
pivotWeight |
Gets the pivot weight. |
playbackTime |
Sets the playback position in the recording buffer. |
recorderStartTime |
Start time of the first frame of the buffer relative to the frame at which StartRecording was called. |
recorderStopTime |
End time of the recorded clip relative to when StartRecording was called. |
rightFeetBottomHeight |
Get right foot bottom height. |
rootPosition |
The root position, the position of the game object. |
rootRotation |
The root rotation, the rotation of the game object. |
runtimeAnimatorController |
The runtime representation of AnimatorController that controls the Animator. |
speed |
The playback speed of the Animator. 1 is normal playback speed. |
stabilizeFeet |
Automatic stabilization of feet during transition and blending. |
targetPosition |
Returns the position of the target specified by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)). |
targetRotation |
Returns the rotation of the target specified by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)). |
enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
animation |
The Animation attached to this GameObject (null if there is none attached). |
audio |
The AudioSource attached to this GameObject (null if there is none attached). |
camera |
The Camera attached to this GameObject (null if there is none attached). |
collider |
The Collider attached to this GameObject (null if there is none attached). |
collider2D |
The Collider2D component attached to the object. |
constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
gameObject |
The game object this component is attached to. A component is always attached to a game object. |
guiText |
The GUIText attached to this GameObject (null if there is none attached). |
guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
light |
The Light attached to this GameObject (null if there is none attached). |
networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
renderer |
The Renderer attached to this GameObject (null if there is none attached). |
rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
rigidbody2D |
The Rigidbody2D that is attached to the Component's GameObject. |
tag |
The tag of this game object. |
transform |
The Transform attached to this GameObject (null if there is none attached). |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
m_CachedPtr |
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m_InstanceID |
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name |
The name of the object. |
BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag |
Is this game object tagged with tag? |
GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponents |
Returns all components of Type type in the GameObject. |
GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetHashCode |
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GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |