| enabled | 
            Enabled Behaviours are Updated, disabled Behaviours are not. | 
          
      
            | animation | 
            The Animation attached to this GameObject (null if there is none attached). | 
          
      
            | audio | 
            The AudioSource attached to this GameObject (null if there is none attached). | 
          
      
            | camera | 
            The Camera attached to this GameObject (null if there is none attached). | 
          
      
            | collider | 
            The Collider attached to this GameObject (null if there is none attached). | 
          
      
            | collider2D | 
            The Collider2D component attached to the object. | 
          
      
            | constantForce | 
            The ConstantForce attached to this GameObject (null if there is none attached). | 
          
      
            | gameObject | 
            The game object this component is attached to. A component is always attached to a game object. | 
          
      
            | guiText | 
            The GUIText attached to this GameObject (null if there is none attached). | 
          
      
            | guiTexture | 
            The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
          
      
            | hingeJoint | 
            The HingeJoint attached to this GameObject (null if there is none attached). | 
          
      
            | light | 
            The Light attached to this GameObject (null if there is none attached). | 
          
      
            | networkView | 
            The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
          
      
            | particleEmitter | 
            The ParticleEmitter attached to this GameObject (null if there is none attached). | 
          
      
            | particleSystem | 
            The ParticleSystem attached to this GameObject (null if there is none attached). | 
          
      
            | renderer | 
            The Renderer attached to this GameObject (null if there is none attached). | 
          
      
            | rigidbody | 
            The Rigidbody attached to this GameObject (null if there is none attached). | 
          
      
            | rigidbody2D | 
            The Rigidbody2D that is attached to the Component's GameObject. | 
          
      
            | tag | 
            The tag of this game object. | 
          
      
            | transform | 
            The Transform attached to this GameObject (null if there is none attached). | 
          
      
            | hideFlags | 
            Should the object be hidden, saved with the scene or modifiable by the user? | 
          
      
            | m_CachedPtr | 
            
             | 
          
      
            | m_InstanceID | 
            
             | 
          
      
            | name | 
            The name of the object. |