Did the cloth tear? (Read Only)
function Update() { if(transform.GetComponent(InteractiveCloth).isTeared) Debug.Log("Cloth teared!"); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (transform.GetComponent<InteractiveCloth>().isTeared) Debug.Log("Cloth teared!"); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if transform.GetComponent[of InteractiveCloth]().isTeared: Debug.Log('Cloth teared!')