InteractiveCloth.isTeared
var isTeared: bool;
bool isTeared;
isTeared as bool
Description

Did the cloth tear? (Read Only)

See Also: tearFactor variable.
	function Update() {
		if(transform.GetComponent(InteractiveCloth).isTeared)
			Debug.Log("Cloth teared!");
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Update() {
        if (transform.GetComponent<InteractiveCloth>().isTeared)
            Debug.Log("Cloth teared!");
        
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Update() as void:
		if transform.GetComponent[of InteractiveCloth]().isTeared:
			Debug.Log('Cloth teared!')