WaitForSecondsNamespace: UnityEngine
Parent class: YieldInstruction
Description

Suspends the coroutine execution for the given amount of seconds.

WaitForSeconds can only be used with a yield statement in coroutines.
// Prints 0
print (Time.time);
// Waits 5 seconds
yield WaitForSeconds (5);
// Prints 5.0
print (Time.time);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    IEnumerator Example() {
        print(Time.time);
        yield return new WaitForSeconds(5);
        print(Time.time);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as IEnumerator:
		print(Time.time)
		yield WaitForSeconds(5)
		print(Time.time)

Constructors
WaitForSeconds Creates a yield instruction to wait for a given number of seconds.
Inherited members