Cloth.enabled
var enabled: bool;
bool enabled;
enabled as bool
Description

Is this cloth enabled?

This is the same as the checkbox next to the component label in the inspector. A disabled cloth component will not update it's physics simulation, so you can use this to suspend the simulation of cloth objects when they are not needed, as cloth simulation is a very CPU-intensive task.
	GetComponent(InteractiveCloth).enabled = false;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        GetComponent<InteractiveCloth>().enabled = false;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		GetComponent[of InteractiveCloth]().enabled = false