The material class.
renderer.material.color = Color.red;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { renderer.material.color = Color.red; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: renderer.material.color = Color.red
| color | The main material's color. |
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| mainTexture | The material's texture. |
| mainTextureOffset | The texture offset of the main texture. |
| mainTextureScale | The texture scale of the main texture. |
| passCount | How many passes are in this material (Read Only). |
| renderQueue | Render queue of this material. |
| shader | The shader used by the material. |
| shaderKeywords | Additional shader keywords set by this material. |
| Material | Create a temporary material from a shader source string. |
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| CopyPropertiesFromMaterial | Copy properties from other material into this material. |
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| DisableKeyword | Unset a shader keyword. |
| EnableKeyword | Set a shader keyword that is enabled by this material. |
| GetColor | Get a named color value. |
| GetFloat | Get a named float value. |
| GetInt | Get a named integer value. |
| GetMatrix | Get a named matrix value from the shader. |
| GetTag | Get the value of material's shader tag. |
| GetTexture | Get a named texture. |
| GetTextureOffset | Gets the placement offset of texture propertyName. |
| GetTextureScale | Gets the placement scale of texture propertyName. |
| GetVector | Get a named vector value. |
| HasProperty | Checks if material's shader has a property of a given name. |
| Lerp | Interpolate properties between two materials. |
| SetBuffer | Set a ComputeBuffer value. |
| SetColor | Set a named color value. |
| SetFloat | Set a named float value. |
| SetInt | Set a named integer value. |
| SetMatrix | Set a named matrix for the shader. |
| SetPass | Activate the given pass for rendering. |
| SetTexture | Set a named texture. |
| SetTextureOffset | Sets the placement offset of texture propertyName. |
| SetTextureScale | Sets the placement scale of texture propertyName. |
| SetVector | Set a named vector value. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
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| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
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| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |