Raw interface to Unity's drawing functions.
| activeColorBuffer | Currently active color buffer (Read Only). | 
|---|---|
| activeDepthBuffer | Currently active depth buffer (Read Only). | 
| Blit | Copies source texture into destination render texture. | 
|---|---|
| BlitMultiTap | Copies source texture into destination, for multi-tap shader. | 
| ClearRandomWriteTargets | Clear random write targets for DX11 pixel shaders. | 
| DrawMesh | Draw a mesh. | 
| DrawMeshNow | Draw a mesh immediately. | 
| DrawProcedural | Draws a fully procedural geometry on the GPU. | 
| DrawProceduralIndirect | Draws a fully procedural geometry on the GPU. | 
| DrawTexture | Draw a texture in screen coordinates. | 
| SetRandomWriteTarget | Set random write target for DX11 pixel shaders. | 
| SetRenderTarget | Sets current render target. |