Component.camera
var camera: Camera;
Camera camera;
camera as Camera
Description

The Camera attached to this GameObject (null if there is none attached).

	camera.fieldOfView = 40;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        camera.fieldOfView = 40;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		camera.fieldOfView = 40