Editor utility functions for modifying animation clips.
onCurveWasModified |
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CalculateTransformPath | Calculates path from root transform to target transform. |
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ConstrainToPolynomialCurve | |
GetAllCurves | Retrieves all curves from a specific animation clip. |
GetAnimatableBindings | |
GetAnimatedObject | |
GetAnimationClips | Returns the array of AnimationClips that are referenced in the Animation component. |
GetAnimationClipSettings | |
GetAnimationEvents | Retrieves all animation events associated with the animation clip. |
GetCurveBindings | |
GetEditorCurve | Unity automatic combines position curves, scale curves, rotation curves internally. |
GetEditorCurveValueType | |
GetFloatValue | Retrieves the current float value by sampling a curve value on a specific game object. |
GetObjectReferenceCurve | |
GetObjectReferenceCurveBindings | |
GetObjectReferenceValue | |
IsValidPolynomialCurve | |
PropertyModificationToEditorCurveBinding | |
SetAnimationClips | Sets the array of AnimationClips to be referenced in the Animation component. |
SetAnimationEvents | Replaces all animation events in the animation clip. |
SetAnimationType | |
SetEditorCurve | Unity automatic combines position curves, scale curves, rotation curves internally. |
SetObjectReferenceCurve |