Component.gameObject
var gameObject: GameObject;
GameObject gameObject;
gameObject as GameObject
Description

The game object this component is attached to. A component is always attached to a game object.

	print (gameObject.name);
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        print(gameObject.name);
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		print(gameObject.name)