| duration | The duration of the particle system in seconds (Read Only). | 
|---|---|
| emissionRate | The rate of emission. | 
| enableEmission | When set to false, the particle system will not emit particles. | 
| gravityModifier | Scale being applied to the gravity defined by Physics.gravity. | 
| isPaused | Is the particle system paused right now ? | 
| isPlaying | Is the particle system playing right now ? | 
| isStopped | Is the particle system stopped right now ? | 
| loop | Is the particle system looping? | 
| maxParticles | The maximum number of particles to emit. | 
| particleCount | The current number of particles (Read Only). | 
| playbackSpeed | The playback speed of the particle system. 1 is normal playback speed. | 
| playOnAwake | If set to true, the particle system will automatically start playing on startup. | 
| randomSeed | Random seed used for the particle system emission. If set to 0, it will be assigned a random value on awake. | 
| safeCollisionEventSize | Safe array size for use with ParticleSystem.GetCollisionEvents. | 
| simulationSpace | This selects the space in which to simulate particles. It can be either world or local space. | 
| startColor | The initial color of particles when emitted. | 
| startDelay | Start delay in seconds. | 
| startLifetime | The total lifetime in seconds that particles will have when emitted. When using curves, this values acts as a scale on the curve. This value is set in the particle when it is create by the particle system. | 
| startRotation | The initial rotation of particles when emitted. When using curves, this values acts as a scale on the curve. | 
| startSize | The initial size of particles when emitted. When using curves, this values acts as a scale on the curve. | 
| startSpeed | The initial speed of particles when emitted. When using curves, this values acts as a scale on the curve. | 
| time | Playback position in seconds. | 
| Clear | Remove all particles in the particle system. | 
|---|---|
| Emit | Emit count particles immediately. | 
| GetCollisionEvents | Get the particle collision events for a GameObject. Returns the number of events written to the array. | 
| GetParticles | Get the particles of this particle system. Returns the number of particles written to the input particle array. | 
| IsAlive | Does the system have any live particles (or will produce more)? | 
| Pause | Pauses playing the particle system. | 
| Play | Plays the particle system. | 
| SetParticles | Set the particles of this particle system. size is the number of particles that is set. | 
| Simulate | Fastforwards the particle system by simulating particles over given period of time, then pauses it. | 
| Stop | Stops playing the particle system. | 
| animation | The Animation attached to this GameObject (null if there is none attached). | 
|---|---|
| audio | The AudioSource attached to this GameObject (null if there is none attached). | 
| camera | The Camera attached to this GameObject (null if there is none attached). | 
| collider | The Collider attached to this GameObject (null if there is none attached). | 
| collider2D | The Collider2D component attached to the object. | 
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| guiText | The GUIText attached to this GameObject (null if there is none attached). | 
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). | 
| light | The Light attached to this GameObject (null if there is none attached). | 
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). | 
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). | 
| renderer | The Renderer attached to this GameObject (null if there is none attached). | 
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). | 
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject (null if there is none attached). | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|---|---|
| CompareTag | Is this game object tagged with tag? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| GetHashCode | |
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| Destroy | Removes a gameobject, component or asset. | 
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
|---|---|
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. |