Audio importer lets you modify AudioClip import settings from editor scripts.
| compressionBitrate | Compression bitrate. |
|---|---|
| forceToMono | Force this clip to mono? |
| format | Format of imported audio. |
| hardware | Use hardware voice/decoder if available. |
| loadType | Set/get the way Unity is loading the Audio data. |
| loopable | Is this clip loopable? |
| threeD | Is this clip a 2D or 3D sound? |
| assetPath | The path name of the asset for this importer. (Read Only) |
|---|---|
| userData | Get or set any user data. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
|---|---|
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetAtPath | Retrieves the asset importer for the asset at path. |
|---|---|
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |