Audio importer lets you modify AudioClip import settings from editor scripts.
compressionBitrate | Compression bitrate. |
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forceToMono | Force this clip to mono? |
format | Format of imported audio. |
hardware | Use hardware voice/decoder if available. |
loadType | Set/get the way Unity is loading the Audio data. |
loopable | Is this clip loopable? |
threeD | Is this clip a 2D or 3D sound? |
assetPath | The path name of the asset for this importer. (Read Only) |
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userData | Get or set any user data. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
m_CachedPtr | |
m_InstanceID | |
name | The name of the object. |
GetHashCode | |
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GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
GetAtPath | Retrieves the asset importer for the asset at path. |
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Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |