A special collider for vehicle wheels.
| brakeTorque | Brake torque. Must be positive. | 
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| center | The center of the wheel, measured in the object's local space. | 
| forwardFriction | Properties of tire friction in the direction the wheel is pointing in. | 
| isGrounded | Indicates whether the wheel currently collides with something (Read Only). | 
| mass | The mass of the wheel. Must be larger than zero. | 
| motorTorque | Motor torque on the wheel axle. Positive or negative depending on direction. | 
| radius | The radius of the wheel, measured in local space. | 
| rpm | Current wheel axle rotation speed, in rotations per minute (Read Only). | 
| sidewaysFriction | Properties of tire friction in the sideways direction. | 
| steerAngle | Steering angle in degrees, always around the local y-axis. | 
| suspensionDistance | Maximum extension distance of wheel suspension, measured in local space. | 
| suspensionSpring | The parameters of wheel's suspension. The suspension attempts to reach a target position. | 
| WheelCollider | 
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| GetGroundHit | Gets ground collision data for the wheel. | 
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| attachedRigidbody | The rigidbody the collider is attached to. | 
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| bounds | The world space bounding volume of the collider. | 
| enabled | Enabled Colliders will collide with other colliders, disabled Colliders won't. | 
| isTrigger | Is the collider a trigger? | 
| material | The material used by the collider. | 
| sharedMaterial | The shared physic material of this collider. | 
| animation | The Animation attached to this GameObject (null if there is none attached). | 
| audio | The AudioSource attached to this GameObject (null if there is none attached). | 
| camera | The Camera attached to this GameObject (null if there is none attached). | 
| collider | The Collider attached to this GameObject (null if there is none attached). | 
| collider2D | The Collider2D component attached to the object. | 
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| guiText | The GUIText attached to this GameObject (null if there is none attached). | 
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). | 
| light | The Light attached to this GameObject (null if there is none attached). | 
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). | 
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). | 
| renderer | The Renderer attached to this GameObject (null if there is none attached). | 
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). | 
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject (null if there is none attached). | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| ClosestPointOnBounds | The closest point to the bounding box of the attached collider. | 
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| Raycast | Casts a Ray that ignores all Colliders except this one. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Is this game object tagged with tag? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| GetHashCode | |
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| Destroy | Removes a gameobject, component or asset. | 
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
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| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. | 
| OnCollisionEnter | OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider. | 
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| OnCollisionExit | OnCollisionExit is called when this collider/rigidbody has stopped touching another rigidbody/collider. | 
| OnCollisionStay | OnCollisionStay is called once per frame for every collider/rigidbody that is touching rigidbody/collider. | 
| OnTriggerEnter | OnTriggerEnter is called when the Collider other enters the trigger. | 
| OnTriggerExit | OnTriggerExit is called when the Collider other has stopped touching the trigger. | 
| OnTriggerStay | OnTriggerStay is called almost all the frames for every Collider other that is touching the trigger. |