A script interface for a projector component.
function Start() {
	// Get the projector
	var proj : Projector = GetComponent (Projector);
	// Use it
	proj.nearClipPlane = 0.5;
}
      using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.nearClipPlane = 0.5F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: proj as Projector = GetComponent[of Projector]() proj.nearClipPlane = 0.5F
| aspectRatio | The aspect ratio of the projection. | 
|---|---|
| farClipPlane | The far clipping plane distance. | 
| fieldOfView | The field of view of the projection in degrees. | 
| ignoreLayers | Which object layers are ignored by the projector. | 
| material | The material that will be projected onto every object. | 
| nearClipPlane | The near clipping plane distance. | 
| orthographic | Is the projection orthographic (true) or perspective (false)? | 
| orthographicSize | Projection's half-size when in orthographic mode. | 
| orthoGraphicSize | Projection's half-size when in orthographic mode. | 
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
|---|---|
| animation | The Animation attached to this GameObject (null if there is none attached). | 
| audio | The AudioSource attached to this GameObject (null if there is none attached). | 
| camera | The Camera attached to this GameObject (null if there is none attached). | 
| collider | The Collider attached to this GameObject (null if there is none attached). | 
| collider2D | The Collider2D component attached to the object. | 
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| guiText | The GUIText attached to this GameObject (null if there is none attached). | 
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). | 
| light | The Light attached to this GameObject (null if there is none attached). | 
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). | 
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). | 
| renderer | The Renderer attached to this GameObject (null if there is none attached). | 
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). | 
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject (null if there is none attached). | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
|---|---|
| CompareTag | Is this game object tagged with tag? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| GetHashCode | |
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| Destroy | Removes a gameobject, component or asset. | 
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
|---|---|
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. |