NavMeshPathNamespace: UnityEngine
Description

A path as calculated by the navigation system.

The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.
Variables
corners Corner points of the path. (Read Only)
status Status of the path. (Read Only)
Constructors
NavMeshPath NavMeshPath constructor.
Functions
ClearCorners Erase all corner points from path.