CoroutineNamespace: UnityEngine
Parent class: YieldInstruction
Description

MonoBehaviour.StartCoroutine returns a Coroutine. Instances of this class are only used to reference these coroutines and do not hold any exposed properties or functions.

A coroutine is a function that can suspend its execution (yield) until the given given YieldInstruction finishes.
// - prints "Starting 0.0"
// - prints "WaitAndPrint 5.0"
// - prints "Done 5.0"

print ("Starting " + Time.time); // Start function WaitAndPrint as a coroutine yield WaitAndPrint(); print ("Done " + Time.time);

function WaitAndPrint () { // suspend execution for 5 seconds yield WaitForSeconds (5); print ("WaitAndPrint "+ Time.time); }
Inherited members