The ClothSkinningCoefficient struct is used to set up how a SkinnedCloth component is allowed to move with respect to the SkinnedMeshRenderer it is attached to.
| collisionSphereDistance | Definition of a sphere a vertex is not allowed to enter. This allows collision against the animated cloth. |
|---|---|
| collisionSphereRadius | Definition of a sphere a vertex is not allowed to enter. This allows collision against the animated cloth. |
| maxDistance | Distance a vertex is allowed to travel from the skinned mesh vertex position. |
| maxDistanceBias | Distorts the sphere defined by the maxDistance based on skinned mesh normals. |