Collider for 2D physics representing an arbitrary polygon defined by its vertices.
| pathCount | The number of paths in the polygon. | 
|---|---|
| points | Corner points that define the collider's shape in local space. | 
| PolygonCollider2D | 
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| CreatePrimitive | Creates as regular primitive polygon with the specified number of sides. | 
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| GetPath | Get a path from the polygon by its index. | 
| GetTotalPointCount | Return the total number of points in the polygon in all paths. | 
| SetPath | Define a path by its constituent points. | 
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
|---|---|
| attachedRigidbody | The Rigidbody2D attached to the Collider2D's GameObject. | 
| isTrigger | Is this collider configured as a trigger? | 
| shapeCount | The number of separate shaped regions in the collider. | 
| sharedMaterial | The PhysicsMaterial2D that is applied to this collider. | 
| animation | The Animation attached to this GameObject (null if there is none attached). | 
| audio | The AudioSource attached to this GameObject (null if there is none attached). | 
| camera | The Camera attached to this GameObject (null if there is none attached). | 
| collider | The Collider attached to this GameObject (null if there is none attached). | 
| collider2D | The Collider2D component attached to the object. | 
| constantForce | The ConstantForce attached to this GameObject (null if there is none attached). | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| guiText | The GUIText attached to this GameObject (null if there is none attached). | 
| guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
| hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). | 
| light | The Light attached to this GameObject (null if there is none attached). | 
| networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
| particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). | 
| particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). | 
| renderer | The Renderer attached to this GameObject (null if there is none attached). | 
| rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). | 
| rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject (null if there is none attached). | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| OverlapPoint | Check if a collider overlaps a point in space. | 
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| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Is this game object tagged with tag? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| GetHashCode | |
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| Destroy | Removes a gameobject, component or asset. | 
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
|---|---|
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. | 
| OnCollisionEnter2D | Sent when an incoming collider makes contact with this object's collider (2D physics only). | 
|---|---|
| OnCollisionExit2D | Sent when a collider on another object stops touching this object's collider (2D physics only). | 
| OnCollisionStay2D | Sent each frame where a collider on another object is touching this object's collider (2D physics only). | 
| OnTriggerEnter2D | Sent when another object enters a trigger collider attached to this object (2D physics only). | 
| OnTriggerExit2D | Sent when another object leaves a trigger collider attached to this object (2D physics only). | 
| OnTriggerStay2D | Sent each frame where another object is within a trigger collider attached to this object (2D physics only). |