Vector2Namespace: UnityEngine
Description

Representation of 2D vectors and points.

This structure is used in some places to represent 2D positions and vectors (e.g. texture coordinates in a Mesh or texture offsets in Material). In the majority of other cases a Vector3 is used.
Static Variables
one Shorthand for writing Vector2(1, 1).
right Shorthand for writing Vector2(1, 0).
up Shorthand for writing Vector2(0, 1).
zero Shorthand for writing Vector2(0, 0).
Variables
magnitude Returns the length of this vector (Read Only).
normalized Returns this vector with a magnitude of 1 (Read Only).
sqrMagnitude Returns the squared length of this vector (Read Only).
this[int] Access the x or y component using [0] or [1] respectively.
x X component of the vector.
y Y component of the vector.
Constructors
Vector2 Constructs a new vector with given x, y components.
Functions
Equals
Normalize Makes this vector have a magnitude of 1.
Set Set x and y components of an existing Vector2.
ToString Returns a nicely formatted string for this vector.
Static Functions
Angle Returns the angle in degrees between from and to.
ClampMagnitude Returns a copy of vector with its magnitude clamped to maxLength.
Distance Returns the distance between a and b.
Dot Dot Product of two vectors.
Lerp Linearly interpolates between two vectors.
Max Returns a vector that is made from the largest components of two vectors.
Min Returns a vector that is made from the smallest components of two vectors.
MoveTowards Moves a point current towards target.
Scale Multiplies two vectors component-wise.
SqrMagnitude
Operators
operator - Subtracts one vector from another.
operator != Returns true if vectors different.
operator * Multiplies a vector by a number.
operator / Divides a vector by a number.
operator + Adds two vectors.
operator == Returns true if the vectors are equal.
Vector2 Converts a Vector3 to a Vector2.
Vector3 Converts a Vector2 to a Vector3.