SpriteNamespace: UnityEngine
Parent class: Object
Description

Represents a Sprite object for use in 2D gameplay.

Sprites are 2D graphic objects used for characters, props, projectiles and other elments of 2D gameplay. The graphics are obtained from bitmap images - Texture2D. The Sprite class primarily identifies the section of the image that should be used for a specific sprite. This information can then be used by a SpriteRenderer component on a GameObject to actually display the graphic.

See Also: SpriteRenderer class.
Variables
bounds Bounds of the Sprite, specified by its center and extents in world space units.
packed Returns true if this Sprite is packed in an atlas.
packingMode If Sprite is packed (see Sprite.packed), returns its SpritePackingMode.
packingRotation If Sprite is packed (see Sprite.packed), returns its SpritePackingRotation.
rect Location of the Sprite on the original Texture, specified in pixels.
texture
textureRect
textureRectOffset
Constructors
Sprite
Static Functions
Create Create a new Sprite object.
Inherited members
Variables
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.