Main Application class.
| applicationContentsPath | Path to the Unity editor contents folder. (Read Only) |
|---|---|
| applicationPath | Returns the path to the Unity editor application. (Read Only) |
| currentScene | The path of the scene that the user has currently open (Will be an empty string if no scene is currently open). (Read Only) |
| hierarchyWindowChanged | Each time an object is (or a group of objects are) created, renamed, parented, unparented or destroyed this callback is raised. |
| hierarchyWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the HierarchyWindow. |
| isCompiling | Is editor currently compiling scripts? (Read Only) |
| isPaused | Is editor currently paused? |
| isPlaying | Is editor currently in play mode? |
| isPlayingOrWillChangePlaymode | Is editor either currently in play mode, or about to switch to it? (Read Only) |
| isUpdating | Is editor currently updating? (Read Only) |
| modifierKeysChanged | Delegate for changed keyboard modifier keys. |
| playmodeStateChanged | Delegate for play mode state changes. |
| projectWindowChanged | Callback raised whenever the state of the Project window changes. |
| projectWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the ProjectWindow. |
| searchChanged | Callback raised whenever the contents of a window's search box are changed. |
| timeSinceStartup | The time since the editor was started. (Read Only) |
| update | Delegate for generic updates. |
| Beep | Plays system beep sound. |
|---|---|
| ExecuteMenuItem | Invokes the menu item in the specified path. |
| Exit | Exit the Unity editor application. |
| LockReloadAssemblies | Prevents loading of assemblies when it is inconvenient. |
| NewScene | Create a new scene. |
| OpenProject | Open another project. |
| OpenScene | Opens the scene at path. |
| OpenSceneAdditive | Opens the scene at path additively. |
| RepaintAnimationWindow | |
| RepaintHierarchyWindow | Can be used to ensure repaint of the HierarchyWindow. |
| RepaintProjectWindow | Can be used to ensure repaint of the ProjectWindow. |
| SaveAssets | Saves all serializable assets that have not yet been written to disk (eg. Materials). |
| SaveCurrentSceneIfUserWantsTo | Ask the user if he wants to save the open scene. |
| SaveScene | Save the open scene. |
| Step | Perform a single frame step. |
| UnlockReloadAssemblies | Must be called after LockReloadAssemblies, to reenable loading of assemblies. |