Shader scripts used for all rendering.
| globalMaximumLOD | Shader LOD level for all shaders. |
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| isSupported | Can this shader run on the end-users graphics card? (Read Only) |
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| maximumLOD | Shader LOD level for this shader. |
| renderQueue | Render queue of this shader. (Read Only) |
| Shader |
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| Find | Finds a shader with the given name. |
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| PropertyToID | Gets unique identifier for a shader property name. |
| SetGlobalBuffer | |
| SetGlobalColor | Sets a global color property for all shaders. |
| SetGlobalFloat | Sets a global float property for all shaders. |
| SetGlobalInt | |
| SetGlobalMatrix | Sets a global matrix property for all shaders. |
| SetGlobalTexture | Sets a global texture property for all shaders. |
| SetGlobalVector | Sets a global vector property for all shaders. |
| WarmupAllShaders | Fully load all shaders to prevent future performance hiccups. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
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| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
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| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |