The GUITexture attached to this GameObject (Read Only). (null if there is none attached).
guiTexture.color = Color.blue;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { guiTexture.color = Color.blue; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: guiTexture.color = Color.blue