Waits until next fixed frame rate update function. See Also: FixedUpdate.
yield
statement in coroutines.yield new WaitForFixedUpdate ();
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { IEnumerator Example() { yield return new WaitForFixedUpdate(); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as IEnumerator: yield WaitForFixedUpdate()
WaitForFixedUpdate |
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