A container for audio data.
| channels | Channels in audio clip. (Read Only) | 
|---|---|
| frequency | Sample frequency. (Read Only) | 
| isReadyToPlay | Is a streamed audio clip ready to play? (Read Only) | 
| length | The length of the audio clip in seconds. (Read Only) | 
| samples | The length of the audio clip in samples. (Read Only) | 
| GetData | Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. | 
|---|---|
| SetData | Set sample data in a clip. The samples should be floats ranging from 0.0f to 1.0f (exceeding these limits will lead to artifacts and undefined behaviour). | 
| Create | Creates a user AudioClip with a name and with the given length in samples, channels and frequency. | 
|---|
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
|---|---|
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| GetHashCode | |
|---|---|
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| Destroy | Removes a gameobject, component or asset. | 
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
|---|---|
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. |