A container for audio data.
channels | Channels in audio clip. (Read Only) |
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frequency | Sample frequency. (Read Only) |
isReadyToPlay | Is a streamed audio clip ready to play? (Read Only) |
length | The length of the audio clip in seconds. (Read Only) |
samples | The length of the audio clip in samples. (Read Only) |
GetData | Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. |
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SetData | Set sample data in a clip. The samples should be floats ranging from 0.0f to 1.0f (exceeding these limits will lead to artifacts and undefined behaviour). |
Create | Creates a user AudioClip with a name and with the given length in samples, channels and frequency. |
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hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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m_CachedPtr | |
m_InstanceID | |
name | The name of the object. |
GetHashCode | |
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GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |