| animation | 
            The Animation attached to this GameObject (null if there is none attached). | 
          
      
            | audio | 
            The AudioSource attached to this GameObject (null if there is none attached). | 
          
      
            | camera | 
            The Camera attached to this GameObject (null if there is none attached). | 
          
      
            | collider | 
            The Collider attached to this GameObject (null if there is none attached). | 
          
      
            | collider2D | 
            The Collider2D component attached to the object. | 
          
      
            | constantForce | 
            The ConstantForce attached to this GameObject (null if there is none attached). | 
          
      
            | gameObject | 
            The game object this component is attached to. A component is always attached to a game object. | 
          
      
            | guiText | 
            The GUIText attached to this GameObject (null if there is none attached). | 
          
      
            | guiTexture | 
            The GUITexture attached to this GameObject (Read Only). (null if there is none attached). | 
          
      
            | hingeJoint | 
            The HingeJoint attached to this GameObject (null if there is none attached). | 
          
      
            | light | 
            The Light attached to this GameObject (null if there is none attached). | 
          
      
            | networkView | 
            The NetworkView attached to this GameObject (Read Only). (null if there is none attached). | 
          
      
            | particleEmitter | 
            The ParticleEmitter attached to this GameObject (null if there is none attached). | 
          
      
            | particleSystem | 
            The ParticleSystem attached to this GameObject (null if there is none attached). | 
          
      
            | renderer | 
            The Renderer attached to this GameObject (null if there is none attached). | 
          
      
            | rigidbody | 
            The Rigidbody attached to this GameObject (null if there is none attached). | 
          
      
            | rigidbody2D | 
            The Rigidbody2D that is attached to the Component's GameObject. | 
          
      
            | tag | 
            The tag of this game object. | 
          
      
            | transform | 
            The Transform attached to this GameObject (null if there is none attached). | 
          
      
            | hideFlags | 
            Should the object be hidden, saved with the scene or modifiable by the user? | 
          
      
            | m_CachedPtr | 
            
             | 
          
      
            | m_InstanceID | 
            
             | 
          
      
            | name | 
            The name of the object. | 
          
      
            | bounds | 
            The bounding volume of the renderer (Read Only). | 
          
      
            | castShadows | 
            Does this object cast shadows? | 
          
      
            | enabled | 
            Makes the rendered 3D object visible if enabled. | 
          
      
            | isPartOfStaticBatch | 
            Has this renderer been statically batched with any other renderers? | 
          
      
            | isVisible | 
            Is this renderer visible in any camera? (Read Only) | 
          
      
            | lightmapIndex | 
            The index of the lightmap applied to this renderer. | 
          
      
            | lightmapTilingOffset | 
            The tiling & offset used for lightmap. | 
          
      
            | lightProbeAnchor | 
            If set, Renderer will use this Transform's position to find the interpolated light probe. | 
          
      
            | localToWorldMatrix | 
            Matrix that transforms a point from local space into world space (Read Only). | 
          
      
            | material | 
            The material of this object. | 
          
      
            | materials | 
            All the materials of this object. | 
          
      
            | receiveShadows | 
            Does this object receive shadows? | 
          
      
            | sharedMaterial | 
            The shared material of this object. | 
          
      
            | sharedMaterials | 
            All the shared materials of this object. | 
          
      
            | sortingLayerID | 
            
             | 
          
      
            | sortingLayerName | 
            
             | 
          
      
            | sortingOrder | 
            
             | 
          
      
            | useLightProbes | 
            Use light probes for this Renderer. | 
          
      
            | worldToLocalMatrix | 
            Matrix that transforms a point from world space into local space (Read Only). |