Prevent name mangling of constructors, methods, fields and properties.
namespace flash.utils
{
using UnityEngine.Flash;
[NotConverted]
[NotRenamed]
public class Dictionary
{
public object this[object key]
{
get { throw new System.NotSupportedException(); }
set { throw new System.NotSupportedException(); }
}
}
}
| NotRenamedAttribute |
|---|