Compute Shader asset.
| Dispatch | Execute a compute shader. | 
|---|---|
| FindKernel | Find ComputeShader kernel index. | 
| SetBuffer | This function can either set an input or output compute buffer. | 
| SetFloat | Set a float parameter. | 
| SetFloats | Set multiple consecutive float parameters at once. | 
| SetInt | Set an integer parameter. | 
| SetInts | Set multiple consecutive integer parameters at once. | 
| SetTexture | Set a texture parameter. | 
| SetVector | Set a vector parameter. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
|---|---|
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| GetHashCode | |
|---|---|
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| Destroy | Removes a gameobject, component or asset. | 
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
|---|---|
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. |