Class used to manipulate the tools used in Unity's Scene View.
current | The tool that is currently selected for the Scene View. |
---|---|
handlePosition | The position of the tool handle in world space. |
handleRotation | The rotation of the tool handle in world space. |
lockedLayers | |
pivotMode | Are we in Center or Pivot mode. |
pivotRotation | What's the rotation of the tool handle. |
viewTool | The option that is currently active for the View tool in the Scene view. |
visibleLayers | Which layers are visible in the scene view. |
Tools |
---|
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
---|---|
m_CachedPtr | |
m_InstanceID | |
name | The name of the object. |
GetHashCode | |
---|---|
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
---|---|
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object with className. |
bool | Does the object exist? |
---|---|
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
---|---|
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |