ToolsNamespace: UnityEditor
Parent class: ScriptableObject
Description

Class used to manipulate the tools used in Unity's Scene View.

Static Variables
current The tool that is currently selected for the Scene View.
handlePosition The position of the tool handle in world space.
handleRotation The rotation of the tool handle in world space.
lockedLayers
pivotMode Are we in Center or Pivot mode.
pivotRotation What's the rotation of the tool handle.
viewTool The option that is currently active for the View tool in the Scene view.
visibleLayers Which layers are visible in the scene view.
Constructors
Tools
Inherited members
Variables
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
CreateInstance Creates an instance of a scriptable object with className.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.
Messages
OnDestroy This function is called when the scriptable object will be destroyed.
OnDisable This function is called when the scriptable object goes out of scope.
OnEnable This function is called when the object is loaded.