Animator.Play
Play(stateName: string, layer: int = -1, normalizedTime: float = float.NegativeInfinity): void;
void Play(string stateName, int layer = -1, float normalizedTime = float.NegativeInfinity);
def Play(stateName as string, layer as int = -1, normalizedTime as float = float.NegativeInfinity) as void
Play(stateNameHash: int, layer: int = -1, normalizedTime: float = float.NegativeInfinity): void;
void Play(int stateNameHash, int layer = -1, float normalizedTime = float.NegativeInfinity);
def Play(stateNameHash as int, layer as int = -1, normalizedTime as float = float.NegativeInfinity) as void
Description