| matchPosition | The position we want the body part to reach. |
| matchRotation | The rotation in which we want the body part to be. |
| targetBodyPart | The body part that is involved in the match. |
| weightMask | Structure that contains weights for matching position and rotation. |
| startNormalizedTime | Start time within the animation clip (0 - beginning of clip, 1 - end of clip). |
| targetNormalizedTime | End time within the animation clip (0 - beginning of clip, 1 - end of clip), values greater than 1 can be set to trigger a match after a certain number of loops. Ex: 2.3 means at 30% of 2nd loop. |
Automatically adjust the gameobject position and rotation so that the AvatarTarget reaches the matchPosition when the current state is at the specified progress.