Animator.CrossFade
CrossFade(stateName: string, transitionDuration: float, layer: int = -1, normalizedTime: float = float.NegativeInfinity): void;
void CrossFade(string stateName, float transitionDuration, int layer = -1, float normalizedTime = float.NegativeInfinity);
def CrossFade(stateName as string, transitionDuration as float, layer as int = -1, normalizedTime as float = float.NegativeInfinity) as void
CrossFade(stateNameHash: int, transitionDuration: float, layer: int = -1, normalizedTime: float = float.NegativeInfinity): void;
void CrossFade(int stateNameHash, float transitionDuration, int layer = -1, float normalizedTime = float.NegativeInfinity);
def CrossFade(stateNameHash as int, transitionDuration as float, layer as int = -1, normalizedTime as float = float.NegativeInfinity) as void
Description