Addressable Assets are assets that have a unique address which you can call from anywhere.
Before you can build Addressable Assets in Cloud Build, you must:
Unity recommends that you’re comfortable working with Addressables locally before you build them with Cloud Build.
If you’re starting from a brand new Cloud Build project, you’ll need to create a new Build Target first.
The Addressables Options page contains properties to configure how the Addressables build process behaves. Each property is described in more detail with a tooltip.
To build a new Addressables build:
Content update builds update a previously built player with new addressable content.
To update the existing player, update builds require a Content State file. This links the content from an Update build to an existing player. The Content State file is generated when you do a new Addressables build.
To update a previously built player with new Addressable assets:
Cloud Build can automatically use the most recent Content State file produced by the selected Build Target.
When the build target is configured, to start a new Addressables build:
When the new build has successfully completed, the More menu (⋮) for the build displays the Download Addressable Assets option.
Once you’ve completed an Addressables build, you can copy the Addressables content from Cloud Build to your hosting provider. You can do this manually, or by using a post-build script.
Once you’ve completed an Addressables build, select Download Addressables Assets from the More menu (⋮). When you’ve downloaded the content, you can upload it to your hosting provider as you normally would when building locally.
Cloud Build supports running a custom shell script before or after a build. You can create a post-build script to automatically upload your Addressables content when a build successfully completes.
To enable a post-build script:
The following tips might be useful to consider when writing your script:
* The Addressable content for your build is located at