Version: 2018.3 (switch to 2019.1 )
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Your search for "newin20183" resulted in 40 matches:

SpeedTree Import Settings window

New feature in 2018.3 NewIn20183

UIElements Developer Guide

New feature in 2018.3 NewIn20183

Using Particle Systems in Unity

Particle System loop/ping-pong curve playing added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search....

Build Settings

Server Build option added for Standalone Player Build Settings in Unity [2018.3] (https://docs.unity3d.com/2018.3/Documentation...

C# compiler

Roslyn compiler exposed in 2018.3 NewIn20183

Continuous collision detection (CCD)

Speculative collision detection added in 2018.3 NewIn20183

Creating a Tile Palette for an Isometric Tilemap

Isometric Tilemaps added in 2018.3 NewIn20183

Creating an Isometric Tilemap

Isometric Tilemaps added in 2018.3 NewIn20183

Emission module

Burst probability added to Particle System Emission module in Unity 2018.3 NewIn20183

Expert guides

Expert guide on creating Assets using photogrammetry added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30...

External Forces module

Influence Filter and Influence Mask added to Particle System in 2018.3 NewIn20183

Importing and preparing Sprites

Isometric Tilemaps added in 2018.3 NewIn20183

Isometric Tilemaps

Isometric Tilemaps added in 2018.3 NewIn20183

Light Probe Groups

Remove Ringing added in 2018.3 NewIn20183

Line Renderer

Shadow Bias property added to Line Renderer in Unity 2018.3 NewIn20183

Low-level native plug-in Profiler API

Low-level Profiler native plug-in added in Unity 2018.3 NewIn20183

New in Unity 2018.3

To find User Manual pages on new and updated features in Unity 2018.3, click on the link above or search for "NewIn20183".

Particle System Force Field

Particle System Force Field added in 2018.3 NewIn20183

Particle System Main module

Culling Mode and Ring Buffer Mode properties added to Particle System in 2018.3 NewIn20183

Physics

Friction Type, Enhanced Determinism and Unified Heightmaps physics settings added in [2018.3] (https://docs.unity3d.com/2018.3/...

Player settings for Standalone platforms

Updated for United Settings, .Net 3.5 scripting runtime deprecated in Unity 2018.3 NewIn20183

Player settings for the iOS platform

.Net 3.5 scripting runtime deprecated in Unity 2018.3 NewIn20183

Player settings for the Universal Windows platform

Support for Universal Windows Platform streaming install added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manua...

Player settings for the WebGL platform

.Net 3.5 scripting runtime deprecated in Unity 2018.3 NewIn20183

Plugin Inspector

Added Auto Reference and Define Constraints for plugins in 2018.3 NewIn20183

Positioning GameObjects

Selection Outline for child GameObjects added in 2018.3 NewIn20183

Prefabs

Updated to include improved prefab features - Nested Prefabs and Prefab Variants added in [2018.3] (https://docs.unity3d.com/20...

Progressive GPU Lightmapper (Preview)

Preview of Progressive GPU Lightmapper added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q...

Renderer module

New particle system options added to Renderer module in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_searc...

Scriptable Brushes

Isometric Tilemaps added in 2018.3 NewIn20183

Scripting restrictions

.Net 3.5 scripting runtime deprecated in Unity 2018.3 NewIn20183

Scripting Runtime

.Net 3.5 scripting runtime deprecated in Unity 2018.3 NewIn20183

Shape Module

Sprite and Sprite Renderer emission shape added to Particle System Shape Module in 2018.3 NewIn20183

Sub Emitters module

Emit Probabilily property added to particle Sub Emitters Module in 2018.3 NewIn20183

Texture Sheet Animation module

Time Mode added to Particle System in Unity 2018.3 NewIn20183

Tilemap

Isometric Tilemap functionality added in Unity 2018.3 NewIn20183

Tilemap Renderer Modes

Isometric Tilemaps added in 2018.3 NewIn20183

Trail Renderer

Particle Trail Renderer properties added in Unity 2018.3 NewIn20183

Understanding Automatic Memory Management

Ability to disable garbage collection on Mono and IL2CPP scripting backends added in Unity 2018.3 NewIn20183

Using the Automatic API Updater

AssemblyUpdater logging improved in Unity [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin...

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