The field of view of the projection in degrees.
function Start() {
var proj : Projector = GetComponent(Projector);
proj.fieldOfView = 80.0;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Projector proj = GetComponent<Projector>(); proj.fieldOfView = 80.0F; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: proj as Projector = GetComponent[of Projector]() proj.fieldOfView = 80.0F