Projector.fieldOfView
var fieldOfView: float;
float fieldOfView;
fieldOfView as float
Description

The field of view of the projection in degrees.

This is the vertical field of view; horizontal FOV varies depending on the aspectRatio. Field of view is ignored when projector is orthographic (see orthographic). See Also: projector component.
	function Start() {
		var proj : Projector = GetComponent(Projector);
		proj.fieldOfView = 80.0;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        Projector proj = GetComponent<Projector>();
        proj.fieldOfView = 80.0F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		proj as Projector = GetComponent[of Projector]()
		proj.fieldOfView = 80.0F