Projector.orthographic
var orthographic: bool;
bool orthographic;
orthographic as bool
Description

Is the projection orthographic (true) or perspective (false)?

When orthographic is true, projection is defined by orthographicSize.
When orthographic is false, projection is defined by fieldOfView. See Also: projector component.
	function Start() {
		var proj : Projector = GetComponent (Projector);
		proj.orthographic = true;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        Projector proj = GetComponent<Projector>();
        proj.orthographic = true;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		proj as Projector = GetComponent[of Projector]()
		proj.orthographic = true