Projector.nearClipPlane
var nearClipPlane: float;
float nearClipPlane;
nearClipPlane as float
Description

The near clipping plane distance.

The projector will not affect anything that is nearer than this distance. See Also: projector component.
	function Start() {
		var proj : Projector = GetComponent(Projector);
		proj.nearClipPlane = 0.5;
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Start() {
        Projector proj = GetComponent<Projector>();
        proj.nearClipPlane = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Start() as void:
		proj as Projector = GetComponent[of Projector]()
		proj.nearClipPlane = 0.5F