Sets how much the 3d engine has an effect on the channel.
// Hear the audio clip in both channels (2D)
function Start() {
audio.panLevel = 0;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { audio.panLevel = 0; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: audio.panLevel = 0