AudioSource.isPlaying
var isPlaying: bool;
Description

Is the clip playing right now (Read Only)?

Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.
	// When the audio component has stopped playing, play otherClip
	var otherClip : AudioClip;

function Update (){ if (!audio.isPlaying){ audio.clip = otherClip; audio.Play(); } }