AudioSource.isPlaying
var isPlaying: bool;
bool isPlaying;
isPlaying as bool
Description

Is the clip playing right now (Read Only)?

Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.
	// When the audio component has stopped playing, play otherClip
	var otherClip : AudioClip;

function Update (){ if (!audio.isPlaying){ audio.clip = otherClip; audio.Play(); } }
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    public AudioClip otherClip;
    void Update() {
        if (!audio.isPlaying) {
            audio.clip = otherClip;
            audio.Play();
        }
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	public otherClip as AudioClip

	def Update() as void:
		if not audio.isPlaying:
			audio.clip = otherClip
			audio.Play()