AudioSource.pitch
var pitch: float;
Description

The pitch of the audio source.

	// Decreases the pitch in the given seconds

var startingPitch = 4; var timeToDecrease = 5; @script RequireComponent(AudioSource) function Start() { audio.pitch = startingPitch; }

function Update() { if(audio.pitch > 0) audio.pitch -= ((Time.deltaTime * startingPitch) / timeToDecrease); }