• AddressablesPlayerBuildProcessor
      • 프로퍼티
        • BuildAddressablesOverride
        • callbackOrder
      • 메서드
        • PrepareForBuild
    • PackedPlayModeBuildLogs
      • 프로퍼티
        • RuntimeBuildLogs
    • PackedPlayModeBuildLogs.RuntimeBuildLog
      • 생성자
        • RuntimeBuildLog
      • 필드
        • Message
        • Type
    • RevertUnchangedAssetsToPreviousAssetState
      • 메서드
        • Run
  • UnityEditor.AddressableAssets
    • AddressableAssetSettingsDefaultObject
      • 필드
        • kDefaultConfigAssetName
        • kDefaultConfigFolder
        • kDefaultConfigObjectName
      • 프로퍼티
        • DefaultAssetPath
        • Settings
        • SettingsExists
      • 메서드
        • GetSettings
  • UnityEditor.AddressableAssets.Build
    • AddressableAssetBuildResult
      • 프로퍼티
        • Duration
        • Error
        • FileRegistry
        • LocationCount
        • OutputPath
      • 메서드
        • CreateResult
    • AddressablesBuildMenuNewBuild
      • 프로퍼티
        • BuildMenuPath
        • Order
        • SelectableBuildScript
      • 메서드
        • OnPostbuild
        • OnPrebuild
    • AddressablesBuildMenuUpdateAPreviousBuild
      • 프로퍼티
        • BuildMenuPath
        • Order
        • SelectableBuildScript
      • 메서드
        • OnPostbuild
        • OnPrebuild
    • AddressablesContentState
      • 필드
        • cachedBundles
        • cachedInfos
        • editorVersion
        • playerVersion
        • remoteCatalogLoadPath
    • AddressablesDataBuilderInput
      • 생성자
        • AddressablesDataBuilderInput
      • 필드
        • RuntimeCatalogFilename
        • RuntimeSettingsFilename
      • 프로퍼티
        • AddressableSettings
        • PlayerVersion
        • PreviousContentState
        • ProfilerEventsEnabled
        • Registry
        • Target
        • TargetGroup
    • AddressablesPlayModeBuildResult
    • AddressablesPlayerBuildResult
      • 프로퍼티
        • AssetBundleBuildResults
        • ContentStateFilePath
        • IsUpdateContentBuild
        • RemoteCatalogHashFilePath
        • RemoteCatalogJsonFilePath
    • AddressablesPlayerBuildResult.BundleBuildResult
      • 필드
        • Crc
        • FilePath
        • Hash
        • InternalBundleName
        • SourceAssetGroup
    • AnalyzeSystem
      • 메서드
        • DeserializeData
        • RegisterNewRule
        • SerializeData
    • AssetState
      • 필드
        • guid
        • hash
      • 메서드
        • Equals
    • BuildScript
      • 필드
        • buildCompleted
    • BuildUtility
      • 메서드
        • CheckModifiedScenesAndAskToSave
        • GetNameWithHashNaming
        • IsEditorAssembly
    • CachedAssetState
      • 필드
        • asset
        • bundleFileId
        • data
        • dependencies
        • groupGuid
      • 메서드
        • Equals
    • CachedBundleState
      • 필드
        • bundleFileId
        • data
    • CheckForContentUpdateRestrictionsOptions
    • ContentUpdateScript
      • 필드
        • GroupFilterFunc
      • 프로퍼티
        • PreviousContentStateFileCachePath
      • 메서드
        • BuildContentUpdate
        • CreateContentUpdateGroup
        • GatherModifiedEntries
        • GatherModifiedEntriesWithDependencies
        • GetContentStateDataPath
        • LoadContentState
        • SaveContentState
    • ContentUpdateScript.ContentUpdateContext
      • 필드
        • BundleToInternalBundleIdMap
        • ContentState
        • GuidToPreviousAssetStateMap
        • IdToCatalogDataEntryMap
        • PreviousAssetStateCarryOver
        • Registry
        • WriteData
    • FileRegistry
      • 생성자
        • FileRegistry
      • 메서드
        • AddFile
        • GetFilePathForBundle
        • GetFilePaths
        • RemoveFile
        • ReplaceBundleEntry
    • IDataBuilder
      • 프로퍼티
        • Name
      • 메서드
        • BuildData
        • CanBuildData
        • ClearCachedData
    • IDataBuilderResult
      • 프로퍼티
        • Duration
        • Error
        • FileRegistry
        • LocationCount
        • OutputPath
    • LinkXmlGenerator
      • 메서드
        • AddTypes
        • Save
        • SetTypeConversion
    • MonoScriptBundleNaming
    • SceneManagerState
      • 메서드
        • AddScenesForPlayMode
        • Record
        • Restore
    • ShaderBundleNaming
  • UnityEditor.AddressableAssets.Build.AnalyzeRules
    • AddressablesAnalyzeResultData
      • 메서드
        • OnAfterDeserialize
        • OnBeforeSerialize
    • AnalyzeResultData
      • 메서드
        • OnAfterDeserialize
        • OnBeforeSerialize
    • AnalyzeRule
      • 필드
        • kDelimiter
        • noErrors
      • 프로퍼티
        • CanFix
        • ruleName
      • 메서드
        • ClearAnalysis
        • FixIssues
        • RefreshAnalysis
    • AnalyzeRule.AnalyzeResult
      • 프로퍼티
        • resultName
        • severity
    • BundleRuleBase
      • 프로퍼티
        • AllBundleInputDefs
        • CanFix
        • ExtractData
        • ResourcesToDependencies
        • Results
      • 메서드
        • BuildAndGetResourceDependencies
        • BuiltInResourcesToDependenciesMap
        • CalculateBuiltInResourceDependenciesToBundleDependecies
        • CalculateInputDefinitions
        • ClearAnalysis
        • ConvertBundleName
        • ConvertBundleNamesToGroupNames
        • CreateUniqueBundle
        • FixIssues
        • GetAllBundleDependencies
        • GetBuildContext
        • GetImplicitGuidToFilesMap
        • GetImplicitGuidsForBundle
        • GetResourcePaths
        • IntersectResourcesDepedenciesWithBundleDependencies
        • IsValidPath
        • RefreshAnalysis
        • RefreshBuild
    • BundleRuleBase.ResultData
      • 필드
        • AssetBundleName
        • AssetPath
        • ResourcePath
    • CheckBundleDupeDependencies
      • 프로퍼티
        • CanFix
        • CheckDupeResults
        • ruleName
      • 메서드
        • CalculateDuplicates
        • CheckForDuplicateDependencies
        • ClearAnalysis
        • FixIssues
        • RefreshAnalysis
    • CheckBundleDupeDependencies.CheckDupeResult
      • 필드
        • AssetPath
        • DuplicatedFile
        • DuplicatedGroupGuid
        • Group
    • CheckBundleDupeDependencies.ExtraCheckBundleDupeData
      • 필드
        • ResultsInverted
    • CheckResourcesDupeDependencies
      • 프로퍼티
        • CanFix
        • ruleName
      • 메서드
        • FixIssues
        • GetResourcePaths
        • RefreshAnalysis
    • CheckSceneDupeDependencies
      • 프로퍼티
        • CanFix
        • ruleName
      • 메서드
        • FixIssues
        • GetResourcePaths
        • RefreshAnalysis
  • UnityEditor.AddressableAssets.Build.BuildPipelineTasks
    • AddHashToBundleNameTask
      • 프로퍼티
        • Version
      • 메서드
        • Run
    • BuildLayoutGenerationTask
      • 프로퍼티
        • BundleNameRemap
        • Version
      • 메서드
        • GenerateErrorReport
        • Run
    • ExtractDataTask
      • 프로퍼티
        • BuildCache
        • BuildContext
        • DependencyData
        • Version
        • WriteData
      • 메서드
        • Run
    • GenerateLocationListsTask
      • 프로퍼티
        • Version
      • 메서드
        • ProcessInput
        • Run
    • GenerateLocationListsTask.Input
      • 필드
        • AddressableAssetEntries
        • AssetToAssetInfo
        • AssetToFiles
        • BundleToAssetGroup
        • FileToBundle
        • Logger
        • Settings
        • Target
    • GenerateLocationListsTask.Output
      • 필드
        • AssetGroupToBundles
        • BundleToExpandedBundleDependencies
        • BundleToImmediateBundleDependencies
        • Locations
        • ProviderTypes
  • UnityEditor.AddressableAssets.Build.DataBuilders
    • AddressableAssetsBuildContext
      • 필드
        • assetEntries
        • assetGroupToBundles
        • buildStartTime
        • bundleToAssetGroup
        • bundleToExpandedBundleDependencies
        • bundleToImmediateBundleDependencies
        • locations
        • providerTypes
        • runtimeData
        • settings
      • 프로퍼티
        • Settings
    • AddressableAssetsBundleBuildParameters
      • 생성자
        • AddressableAssetsBundleBuildParameters
      • 메서드
        • GetCompressionForIdentifier
    • BuildScriptBase
      • 필드
        • instanceProviderType
        • sceneProviderType
      • 프로퍼티
        • Log
        • Name
      • 메서드
        • BuildData
        • BuildDataImplementation
        • CanBuildData
        • ClearCachedData
        • CreateLocationsForPlayerData
        • DeleteFile
        • IsDataBuilt
        • ProcessAllGroups
        • ProcessGroup
        • WriteFile
    • BuildScriptFastMode
      • 프로퍼티
        • Name
      • 메서드
        • BuildDataImplementation
        • CanBuildData
        • ClearCachedData
        • IsDataBuilt
        • ProcessGroup
    • BuildScriptPackedMode
      • 프로퍼티
        • Name
      • 메서드
        • BuildDataImplementation
        • CanBuildData
        • ClearCachedData
        • ConstructAssetBundleName
        • DoBuild
        • IsDataBuilt
        • PrepGroupBundlePacking
        • ProcessBundledAssetSchema
        • ProcessGroup
        • ProcessGroupSchema
    • BuildScriptPackedPlayMode
      • 프로퍼티
        • Name
      • 메서드
        • BuildDataImplementation
        • CanBuildData
        • ClearCachedData
        • IsDataBuilt
    • BuildScriptVirtualMode
      • 필드
        • kCatalogExt
      • 프로퍼티
        • Name
      • 메서드
        • BuildDataImplementation
        • CanBuildData
        • ClearCachedData
        • IsDataBuilt
        • ProcessGroup
    • IAddressableAssetsBuildContext
  • UnityEditor.AddressableAssets.Build.Layout
    • AssetSummary
      • 필드
        • AssetType
        • Count
        • SizeInBytes
    • AssetType
    • BuildLayout
      • 필드
        • AddressablesEditorSettings
        • AddressablesRuntimeSettings
        • BuildError
        • BuildResultHash
        • BuildScript
        • BuildTarget
        • BuildType
        • BuiltInBundles
        • DefaultGroup
        • DuplicatedAssets
        • Duration
        • Groups
        • PackageVersion
        • PlayerBuildVersion
        • UnityVersion
      • 프로퍼티
        • BuildStart
        • Header
      • 메서드
        • Close
        • Open
        • ReadFull
        • ReadHeader
        • WriteToFile
    • BuildLayout.AddressablesEditorData
      • 필드
        • ActiveProfile
        • BuildRemoteCatalog
        • BundleLocalCatalog
        • CatalogRequestsTimeout
        • ContiguousBundles
        • DisableCatalogUpdateOnStartup
        • DisableSubAssetRepresentations
        • MaxConcurrentWebRequests
        • MonoScriptBundleNaming
        • NonRecursiveBuilding
        • OptimizeCatalogSize
        • RemoteCatalogLoadPath
        • SettingsHash
        • ShaderBundleNaming
        • StripUnityVersionFromBundleBuild
        • UniqueBundleIds
    • BuildLayout.AddressablesRuntimeData
      • 필드
        • CatalogHash
        • CatalogLoadPaths
        • LogResourceManagerExceptions
        • ProfilerEvents
    • BuildLayout.AssetBundleObjectInfo
      • 필드
        • Size
    • BuildLayout.AssetDuplicationData
      • 필드
        • AssetGuid
        • DuplicatedObjects
    • BuildLayout.Bundle
      • 필드
        • AssetCount
        • BuildStatus
        • BundleDependencies
        • CRC
        • Compression
        • Dependencies
        • DependencyFileSize
        • DependentBundles
        • ExpandedDependencies
        • ExpandedDependencyFileSize
        • FileSize
        • Files
        • Group
        • Hash
        • InternalName
        • LoadPath
        • Name
        • Provider
        • ResultType
      • 프로퍼티
        • UncompressedFileSize
    • BuildLayout.Bundle.BundleDependency
      • 필드
        • AssetDependencies
        • DependencyBundle
        • Efficiency
        • ExpandedEfficiency
    • BuildLayout.Bundle.BundleDependency.AssetDependency
    • BuildLayout.DataFromOtherAsset
      • 필드
        • AssetGuid
        • AssetPath
        • File
        • MainAssetType
        • ObjectCount
        • Objects
        • ReferencingAssets
        • SerializedSize
        • StreamedSize
      • 프로퍼티
        • IsScene
    • BuildLayout.ExplicitAsset
      • 필드
        • AddressableName
        • AssetHash
        • AssetPath
        • Bundle
        • ExternallyReferencedAssets
        • File
        • GroupGuid
        • Guid
        • InternalId
        • InternalReferencedExplicitAssets
        • InternalReferencedOtherAssets
        • Labels
        • MainAssetType
        • Objects
        • SerializedSize
        • StreamedSize
      • 프로퍼티
        • IsScene
    • BuildLayout.File
      • 필드
        • Assets
        • Bundle
        • BundleObjectInfo
        • MonoScriptCount
        • MonoScriptSize
        • Name
        • OtherAssets
        • PreloadInfoSize
        • SubFiles
        • WriteResultFilename
      • 프로퍼티
        • UncompressedSize
    • BuildLayout.Group
      • 필드
        • Bundles
        • Guid
        • Name
        • PackingMode
        • Schemas
    • BuildLayout.LayoutHeader
      • 프로퍼티
        • BuildError
        • BuildResultHash
        • BuildStart
        • BuildTarget
        • BuildType
        • Duration
    • BuildLayout.ObjectData
      • 필드
        • AssetType
        • LocalIdentifierInFile
        • SerializedSize
        • StreamedSize
    • BuildLayout.ObjectDuplicationData
      • 필드
        • IncludedInBundleFiles
        • LocalIdentifierInFile
    • BuildLayout.Profile
      • 필드
        • Id
        • Name
        • Values
    • BuildLayout.SchemaData
      • 필드
        • Guid
        • KvpDetails
        • Type
      • 메서드
        • OnAfterDeserialize
        • OnBeforeSerialize
    • BuildLayout.StringPair
      • 필드
        • Key
        • Value
    • BuildLayout.SubFile
      • 필드
        • IsSerializedFile
        • Name
        • Size
    • BuildLayoutHelpers
      • 메서드
        • EnumerateAssets
        • EnumerateBundles
        • EnumerateFiles
        • GetAssetType
    • BuildLayoutSummary
      • 필드
        • AssetSummaries
        • BundleSummary
      • 메서드
        • GetSummary
    • BuildType
    • BundleBuildStatus
    • BundleSummary
      • 필드
        • Count
        • TotalCompressedSize
        • TotalUncompressedSize
    • LayoutLookupTables
      • 필드
        • Bundles
        • Files
        • GroupLookup
        • GuidToExplicitAsset
  • UnityEditor.AddressableAssets.HostingServices
    • BaseHostingService
      • 프로퍼티
        • DescriptiveName
        • HostingServiceContentRoots
        • InstanceId
        • IsHostingServiceRunning
        • Logger
        • ProfileVariables
      • 메서드
        • DisambiguateProfileVar
        • EvaluateProfileString
        • Log
        • LogError
        • LogFormat
        • LogWarning
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnGUI
        • StartHostingService
        • StopHostingService
    • HostingServicesManager
      • 생성자
        • HostingServicesManager
      • 프로퍼티
        • GlobalProfileVariables
        • HostingServices
        • IsInitialized
        • Logger
        • NextInstanceId
        • RegisteredServiceTypes
      • 메서드
        • AddHostingService
        • BatchMode
        • Initialize
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnDisable
        • OnEnable
        • RefreshGlobalProfileVariables
        • RemoveHostingService
        • StartAllServices
        • StopAllServices
    • HttpHostingService
      • 생성자
        • HttpHostingService
      • 프로퍼티
        • HostingServiceContentRoots
        • HostingServicePort
        • IsHostingServiceRunning
        • MyHttpListener
        • ProfileVariables
        • UploadSpeed
      • 메서드
        • ConfigureHttpListener
        • FindFileInContentRoots
        • GetAvailablePort
        • HandleRequest
        • IsPortAvailable
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnGUI
        • ResetListenPort
        • Return404
        • ReturnFile
        • StartHostingService
        • StopHostingService
        • ~HttpHostingService
    • HttpHostingService.ResultCode
    • IHostingService
      • 프로퍼티
        • DescriptiveName
        • HostingServiceContentRoots
        • InstanceId
        • IsHostingServiceRunning
        • Logger
        • ProfileVariables
      • 메서드
        • EvaluateProfileString
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnGUI
        • StartHostingService
        • StopHostingService
    • IHostingServiceConfigurationProvider
      • 프로퍼티
        • HostingServicesContentRoot
  • UnityEditor.AddressableAssets.Settings
    • AddressableAssetBuildSettings
      • 프로퍼티
        • LogResourceManagerExceptions
        • bundleBuildPath
        • cleanupStreamingAssetsAfterBuilds
        • compileScriptsInVirtualMode
    • AddressableAssetEntry
      • 필드
        • FlaggedDuringContentUpdateRestriction
        • SubAssets
      • 프로퍼티
        • AssetPath
        • BundleFileId
        • IsFolder
        • IsInResources
        • IsInSceneList
        • IsScene
        • IsSubAsset
        • MainAsset
        • MainAssetType
        • ParentEntry
        • ReadOnly
        • TargetAsset
        • address
        • guid
        • labels
        • parentGroup
      • 메서드
        • CreateCatalogEntries
        • CreateKeyList
        • GatherAllAssets
        • GetAssetLoadPath
        • OnAfterDeserialize
        • OnBeforeSerialize
        • SetAddress
        • SetLabel
        • ToString
    • AddressableAssetEntryCollection
      • 프로퍼티
        • Entries
    • AddressableAssetGroup
      • 프로퍼티
        • Default
        • FlaggedDuringContentUpdateRestriction
        • Guid
        • Name
        • ReadOnly
        • SchemaTypes
        • Schemas
        • Settings
        • entries
      • 메서드
        • AddSchema
        • CanBeSetAsDefault
        • ClearSchemas
        • Compare
        • FindSchema
        • GatherAllAssets
        • GetAssetEntry
        • GetSchema
        • HasSchema
        • IsDefaultGroup
        • OnAfterDeserialize
        • OnBeforeSerialize
        • RemoveAssetEntry
        • RemoveSchema
        • SetDirty
    • AddressableAssetGroupSchema
      • 프로퍼티
        • Group
      • 메서드
        • OnGUI
        • OnGUIMultiple
        • OnSetGroup
        • SetDirty
        • ShowAllProperties
        • ShowMixedValue
    • AddressableAssetGroupSchemaSet
      • 프로퍼티
        • Schemas
        • Types
      • 메서드
        • AddSchema
        • ClearSchemas
        • GetSchema
        • RemoveSchema
    • AddressableAssetGroupSchemaTemplate
      • 프로퍼티
        • Description
        • DisplayName
      • 메서드
        • Create
        • GetTypes
    • AddressableAssetGroupTemplate
      • 프로퍼티
        • Description
        • Name
        • SchemaObjects
      • 메서드
        • AddSchema
        • ApplyToAddressableAssetGroup
        • FindSchema
        • GetSchemaByType
        • GetTypes
        • HasSchema
        • RemoveSchema
        • SetDirty
    • AddressableAssetProfileSettings
      • 필드
        • customEntryString
        • defaultSettingsPathString
        • undefinedEntryValue
      • 메서드
        • AddProfile
        • CreateValue
        • EvaluateString
        • GetAllProfileNames
        • GetAllVariableIds
        • GetProfileDataById
        • GetProfileDataByName
        • GetProfileId
        • GetProfileName
        • GetValueById
        • GetValueByName
        • GetVariableNames
        • RemoveProfile
        • RemoveValue
        • RenameProfile
        • Reset
        • SetDirty
        • SetValue
    • AddressableAssetProfileSettings.ProfileIdData
      • 생성자
        • ProfileIdData
      • 프로퍼티
        • Id
        • ProfileName
      • 메서드
        • SetName
    • AddressableAssetSettings
      • 필드
        • DefaultLocalGroupName
        • PlayerDataGroupName
        • kBuildPath
        • kLoadPath
        • kLocalBuildPath
        • kLocalBuildPathValue
        • kLocalLoadPath
        • kLocalLoadPathValue
        • kNewGroupName
        • kRemoteBuildPath
        • kRemoteBuildPathValue
        • kRemoteLoadPath
        • kRemoteLoadPathValue
      • 프로퍼티
        • ActivePlayModeDataBuilder
        • ActivePlayModeDataBuilderIndex
        • ActivePlayerDataBuilder
        • ActivePlayerDataBuilderIndex
        • AssetPath
        • BuildAddressablesWithPlayerBuild
        • BuildRemoteCatalog
        • BundleLocalCatalog
        • CatalogRequestsTimeout
        • CertificateHandlerType
        • CheckForContentUpdateRestrictionsOption
        • ConfigFolder
        • ContentStateBuildPath
        • ContiguousBundles
        • CustomAssetEntryCommands
        • CustomAssetGroupCommands
        • DataBuilderFolder
        • DataBuilders
        • DefaultGroup
        • DisableCatalogUpdateOnStartup
        • DisableVisibleSubAssetRepresentations
        • GroupFolder
        • GroupSchemaFolder
        • GroupTemplateFolder
        • GroupTemplateObjects
        • HostingServicesManager
        • IgnoreUnsupportedFilesInBuild
        • InitializationObjects
        • IsPersisted
        • MaxConcurrentWebRequests
        • MonoScriptBundleCustomNaming
        • MonoScriptBundleNaming
        • NonRecursiveBuilding
        • OnDataBuilderComplete
        • OnModification
        • OptimizeCatalogSize
        • OverridePlayerVersion
        • PlayerBuildVersion
        • RemoteCatalogBuildPath
        • RemoteCatalogLoadPath
        • ShaderBundleCustomNaming
        • ShaderBundleNaming
        • UniqueBundleIds
        • activeProfileId
        • buildSettings
        • currentHash
        • groups
        • profileSettings
      • 메서드
        • AddDataBuilder
        • AddGroupTemplateObject
        • AddInitializationObject
        • AddLabel
        • BuildPlayerContent
        • CleanPlayerContent
        • Create
        • CreateAndAddGroupTemplate
        • CreateAssetReference
        • CreateGroup
        • CreateOrMoveEntry
        • FindAssetEntry
        • FindGroup
        • GetAllAssets
        • GetDataBuilder
        • GetGroupTemplateObject
        • GetInitializationObject
        • GetLabels
        • InvokeAssetEntryCommand
        • InvokeAssetGroupCommand
        • MoveEntries
        • MoveEntry
        • RegisterCustomAssetEntryCommand
        • RegisterCustomAssetGroupCommand
        • RemoveAssetEntry
        • RemoveDataBuilder
        • RemoveGroup
        • RemoveGroupTemplateObject
        • RemoveInitializationObject
        • RemoveLabel
        • RemoveSchemaTemplate
        • SetDataBuilderAtIndex
        • SetDirty
        • SetGroupTemplateObjectAtIndex
        • SetInitializationObjectAtIndex
        • UnregisterCustomAssetEntryCommand
        • UnregisterCustomAssetGroupCommand
      • 이벤트
        • OnModificationGlobal
    • AddressableAssetSettings.ModificationEvent
    • AddressableAssetSettings.PlayerBuildOption
    • AddressablesFileEnumeration
      • 메서드
        • EnumerateAddressableFolder
    • CacheInitializationSettings
      • 프로퍼티
        • Data
        • Name
      • 메서드
        • CreateObjectInitializationData
    • IGroupTemplate
      • 프로퍼티
        • Description
        • Name
    • KeyDataStore
      • 프로퍼티
        • Keys
        • OnSetData
      • 메서드
        • GetData
        • OnAfterDeserialize
        • OnBeforeSerialize
        • SetData
        • SetDataFromString
    • ProfileDataSourceSettings
      • 필드
        • profileGroupTypes
      • 메서드
        • Create
        • CreateDefaultGroupTypes
        • FindGroupType
        • GetGroupTypesByPrefix
        • GetSettings
    • ProfileGroupType
    • ProfileValueReference
      • 필드
        • OnValueChanged
      • 프로퍼티
        • Id
      • 메서드
        • GetName
        • GetValue
        • SetVariableById
        • SetVariableByName
    • ProjectConfigData
      • 프로퍼티
        • ActivePlayModeIndex
        • BuildLayoutReportFileFormat
        • BuildReportFilePaths
        • GenerateBuildLayout
        • HierarchicalSearch
        • LocalLoadSpeed
        • PostProfilerEvents
        • RemoteLoadSpeed
        • ShowGroupsAsHierarchy
        • ShowSubObjectsInGroupView
      • 메서드
        • AddBuildReportFilePath
        • ClearBuildReportFilePaths
        • RemoveBuildReportFilePath
        • RemoveBuildReportFilePathAtIndex
    • ProjectConfigData.ReportFileFormat
  • UnityEditor.AddressableAssets.Settings.GroupSchemas
    • BundledAssetGroupSchema
      • 프로퍼티
        • AssetBundleProviderType
        • AssetBundledCacheClearBehavior
        • AssetLoadMode
        • BuildPath
        • BundleMode
        • BundleNaming
        • BundledAssetProviderType
        • ChunkedTransfer
        • Compression
        • ForceUniqueProvider
        • HostingServicesContentRoot
        • IncludeAddressInCatalog
        • IncludeGUIDInCatalog
        • IncludeInBuild
        • IncludeLabelsInCatalog
        • InternalBundleIdMode
        • InternalIdNamingMode
        • LoadPath
        • RedirectLimit
        • RetryCount
        • Timeout
        • UseAssetBundleCache
        • UseAssetBundleCrc
        • UseAssetBundleCrcForCachedBundles
        • UseUnityWebRequestForLocalBundles
      • 메서드
        • GetAssetCachedProviderId
        • GetBuildCompressionForBundle
        • GetBundleCachedProviderId
        • OnAfterDeserialize
        • OnBeforeSerialize
        • OnGUI
        • OnGUIMultiple
        • OnSetGroup
        • ShowAllProperties
    • BundledAssetGroupSchema.AssetNamingMode
    • BundledAssetGroupSchema.BundleCompressionMode
    • BundledAssetGroupSchema.BundleInternalIdMode
    • BundledAssetGroupSchema.BundleNamingStyle
    • BundledAssetGroupSchema.BundlePackingMode
    • BundledAssetGroupSchema.CacheClearBehavior
    • ContentUpdateGroupSchema
      • 프로퍼티
        • StaticContent
      • 메서드
        • OnGUI
        • OnGUIMultiple
    • PlayerDataGroupSchema
      • 프로퍼티
        • IncludeBuildSettingsScenes
        • IncludeResourcesFolders
      • 메서드
        • OnGUIMultiple
  • UnityEngine
    • AssetReferenceUILabelRestriction
      • 생성자
        • AssetReferenceUILabelRestriction
      • 필드
        • m_AllowedLabels
        • m_CachedToString
      • 메서드
        • ToString
        • ValidateAsset
    • AssetReferenceUIRestriction
      • 메서드
        • ValidateAsset
  • UnityEngine.AddressableAssets
    • Addressables
      • 필드
        • BuildReportPath
        • LibraryPath
        • kAddressablesRuntimeBuildLogPath
        • kAddressablesRuntimeDataPath
      • 프로퍼티
        • BuildPath
        • InitializationOperation
        • InstanceProvider
        • InternalIdTransformFunc
        • PlayerBuildDataPath
        • ResourceLocators
        • ResourceManager
        • RuntimePath
        • StreamingAssetsSubFolder
        • WebRequestOverride
      • 메서드
        • AddResourceLocator
        • CheckForCatalogUpdates
        • CleanBundleCache
        • ClearDependencyCacheAsync
        • ClearResourceLocators
        • CreateCatalogLocationWithHashDependencies
        • DownloadDependencies
        • DownloadDependenciesAsync
        • GetDownloadSize
        • GetDownloadSizeAsync
        • GetLocatorInfo
        • Initialize
        • InitializeAsync
        • Instantiate
        • InstantiateAsync
        • LoadAsset
        • LoadAssetAsync
        • LoadAssets
        • LoadAssetsAsync
        • LoadContentCatalog
        • LoadContentCatalogAsync
        • LoadResourceLocations
        • LoadResourceLocationsAsync
        • LoadScene
        • LoadSceneAsync
        • Log
        • LogError
        • LogErrorFormat
        • LogException
        • LogFormat
        • LogWarning
        • LogWarningFormat
        • Release
        • ReleaseInstance
        • RemoveResourceLocator
        • ResolveInternalId
        • UnloadScene
        • UnloadSceneAsync
        • UpdateCatalogs
    • Addressables.MergeMode
    • AddressablesPlatform
    • AssetLabelReference
      • 프로퍼티
        • RuntimeKey
        • labelString
      • 메서드
        • GetHashCode
        • RuntimeKeyIsValid
    • AssetReference
      • 생성자
        • AssetReference
      • 필드
        • m_AssetGUID
      • 프로퍼티
        • Asset
        • AssetGUID
        • IsDone
        • OperationHandle
        • RuntimeKey
        • SubObjectName
      • 메서드
        • Instantiate
        • InstantiateAsync
        • IsValid
        • LoadAsset
        • LoadAssetAsync
        • LoadScene
        • LoadSceneAsync
        • ReleaseAsset
        • ReleaseInstance
        • RuntimeKeyIsValid
        • ToString
        • UnLoadScene
        • ValidateAsset
    • AssetReferenceAtlasedSprite
      • 생성자
        • AssetReferenceAtlasedSprite
      • 메서드
        • ValidateAsset
    • AssetReferenceGameObject
      • 생성자
        • AssetReferenceGameObject
    • AssetReferenceSprite
      • 생성자
        • AssetReferenceSprite
      • 메서드
        • ValidateAsset
    • AssetReferenceT<TObject>
      • 생성자
        • AssetReferenceT
      • 메서드
        • LoadAsset
        • LoadAssetAsync
        • ValidateAsset
    • AssetReferenceTexture
      • 생성자
        • AssetReferenceTexture
    • AssetReferenceTexture2D
      • 생성자
        • AssetReferenceTexture2D
    • AssetReferenceTexture3D
      • 생성자
        • AssetReferenceTexture3D
    • IKeyEvaluator
      • 프로퍼티
        • RuntimeKey
      • 메서드
        • RuntimeKeyIsValid
    • InvalidKeyException
      • 생성자
        • InvalidKeyException
      • 프로퍼티
        • Key
        • MergeMode
        • Message
        • Type
    • PlatformMappingService
      • 메서드
        • GetPlatform
        • GetPlatformPathSubFolder
    • ResourceLocatorInfo
      • 생성자
        • ResourceLocatorInfo
      • 프로퍼티
        • CanUpdateContent
        • CatalogLocation
        • HashLocation
        • LocalHash
        • Locator
  • UnityEngine.AddressableAssets.Initialization
    • AddressablesRuntimeProperties
      • 메서드
        • ClearCachedPropertyValues
        • EvaluateProperty
        • EvaluateString
        • SetPropertyValue
    • CacheInitialization
      • 메서드
        • Initialize
        • InitializeAsync
    • CacheInitializationData
      • 프로퍼티
        • CacheDirectoryOverride
        • CompressionEnabled
        • ExpirationDelay
        • LimitCacheSize
        • MaximumCacheSize
    • ResourceManagerRuntimeData
      • 필드
        • kCatalogAddress
      • 프로퍼티
        • AddressablesVersion
        • BuildTarget
        • CatalogLocations
        • CatalogRequestsTimeout
        • CertificateHandlerType
        • DisableCatalogUpdateOnStartup
        • InitializationObjects
        • IsLocalCatalogInBundle
        • LogResourceManagerExceptions
        • MaxConcurrentWebRequests
        • ProfileEvents
        • SettingsHash
  • UnityEngine.AddressableAssets.ResourceLocators
    • ContentCatalogData
      • 생성자
        • ContentCatalogData
      • 프로퍼티
        • InstanceProviderData
        • InternalIds
        • ProviderId
        • ProviderIds
        • ResourceProviderData
        • SceneProviderData
      • 메서드
        • CreateLocator
    • ContentCatalogDataEntry
      • 생성자
        • ContentCatalogDataEntry
      • 프로퍼티
        • Data
        • Dependencies
        • InternalId
        • Keys
        • Provider
        • ResourceType
    • IResourceLocator
      • 프로퍼티
        • Keys
        • LocatorId
      • 메서드
        • Locate
    • LegacyResourcesLocator
      • 프로퍼티
        • Keys
        • LocatorId
      • 메서드
        • Locate
    • ResourceLocationData
      • 생성자
        • ResourceLocationData
      • 프로퍼티
        • Data
        • Dependencies
        • InternalId
        • Keys
        • Provider
        • ResourceType
    • ResourceLocationMap
      • 생성자
        • ResourceLocationMap
      • 프로퍼티
        • Keys
        • Locations
        • LocatorId
      • 메서드
        • Add
        • Locate
  • UnityEngine.AddressableAssets.ResourceProviders
    • ContentCatalogProvider
      • 생성자
        • ContentCatalogProvider
      • 필드
        • DisableCatalogUpdateOnStart
        • IsLocalCatalogInBundle
      • 메서드
        • Provide
        • Release
    • ContentCatalogProvider.DependencyHashIndex
  • UnityEngine.ResourceManagement
    • IUpdateReceiver
      • 메서드
        • Update
    • ResourceManager
      • 생성자
        • ResourceManager
      • 프로퍼티
        • Allocator
        • CertificateHandlerInstance
        • ExceptionHandler
        • InternalIdTransformFunc
        • ResourceProviders
        • WebRequestOverride
      • 메서드
        • Acquire
        • AddUpdateReceiver
        • CleanupSceneInstances
        • ClearDiagnosticCallbacks
        • ClearDiagnosticsCallback
        • CreateChainOperation
        • CreateCompletedOperation
        • CreateCompletedOperationWithException
        • CreateGenericGroupOperation
        • CreateGroupOperation
        • Dispose
        • GetResourceProvider
        • ProvideInstance
        • ProvideResource
        • ProvideResources
        • ProvideScene
        • RegisterDiagnosticCallback
        • Release
        • ReleaseScene
        • RemoveUpdateReciever
        • StartOperation
        • TransformInternalId
        • UnregisterDiagnosticCallback
    • ResourceManager.DiagnosticEventContext
      • 생성자
        • DiagnosticEventContext
      • 프로퍼티
        • Context
        • Error
        • EventValue
        • Location
        • OperationHandle
        • Type
    • ResourceManager.DiagnosticEventType
    • WebRequestQueue
      • 메서드
        • QueueRequest
        • SetMaxConcurrentRequests
        • WaitForRequestToBeActive
    • WebRequestQueueOperation
      • 생성자
        • WebRequestQueueOperation
      • 필드
        • OnComplete
        • Result
      • 프로퍼티
        • IsDone
        • WebRequest
  • UnityEngine.ResourceManagement.AsyncOperations
    • AsyncOperationBase<TObject>
      • 생성자
        • AsyncOperationBase
      • 필드
        • HasExecuted
      • 프로퍼티
        • DebugName
        • IsRunning
        • Progress
        • ReferenceCount
        • Result
      • 메서드
        • Complete
        • DecrementReferenceCount
        • Destroy
        • Execute
        • GetDependencies
        • IncrementReferenceCount
        • InvokeWaitForCompletion
        • ToString
        • WaitForCompletion
    • AsyncOperationHandle
      • 프로퍼티
        • DebugName
        • IsDone
        • IsWaitingForCompletion
        • OperationException
        • PercentComplete
        • Result
        • Status
        • Task
      • 메서드
        • Convert
        • Equals
        • GetDependencies
        • GetDownloadStatus
        • GetHashCode
        • IsValid
        • WaitForCompletion
      • 이벤트
        • Completed
        • Destroyed
    • AsyncOperationHandle<TObject>
      • 프로퍼티
        • DebugName
        • IsDone
        • OperationException
        • PercentComplete
        • Result
        • Status
        • Task
      • 메서드
        • Equals
        • GetDependencies
        • GetDownloadStatus
        • GetHashCode
        • IsValid
        • WaitForCompletion
      • 이벤트
        • Completed
        • CompletedTypeless
        • Destroyed
      • 연산자
        • implicit operator
    • AsyncOperationStatus
    • DownloadStatus
      • 필드
        • DownloadedBytes
        • IsDone
        • TotalBytes
      • 프로퍼티
        • Percent
  • UnityEngine.ResourceManagement.Diagnostics
    • DiagnosticEvent
      • 생성자
        • DiagnosticEvent
      • 프로퍼티
        • Dependencies
        • DisplayName
        • Frame
        • Graph
        • ObjectId
        • Stream
        • Value
      • 메서드
        • Deserialize
    • DiagnosticEventCollector
      • 프로퍼티
        • PlayerConnectionGuid
      • 메서드
        • FindOrCreateGlobalInstance
        • PostEvent
        • RegisterEventHandler
        • UnregisterEventHandler
    • DiagnosticEventCollectorSingleton
      • 프로퍼티
        • PlayerConnectionGuid
      • 메서드
        • GetGameObjectName
        • PostEvent
        • RegisterEventHandler
        • UnregisterEventHandler
  • UnityEngine.ResourceManagement.Exceptions
    • OperationException
      • 생성자
        • OperationException
      • 메서드
        • ToString
    • ProviderException
      • 생성자
        • ProviderException
      • 프로퍼티
        • Location
    • RemoteProviderException
      • 생성자
        • RemoteProviderException
      • 프로퍼티
        • Message
        • WebRequestResult
      • 메서드
        • ToString
    • ResourceManagerException
      • 생성자
        • ResourceManagerException
      • 메서드
        • ToString
    • UnknownResourceProviderException
      • 생성자
        • UnknownResourceProviderException
      • 프로퍼티
        • Location
        • Message
      • 메서드
        • ToString
  • UnityEngine.ResourceManagement.ResourceLocations
    • ILocationSizeData
      • 메서드
        • ComputeSize
    • IResourceLocation
      • 프로퍼티
        • Data
        • Dependencies
        • DependencyHashCode
        • HasDependencies
        • InternalId
        • PrimaryKey
        • ProviderId
        • ResourceType
      • 메서드
        • Hash
    • ResourceLocationBase
      • 생성자
        • ResourceLocationBase
      • 프로퍼티
        • Data
        • Dependencies
        • DependencyHashCode
        • HasDependencies
        • InternalId
        • PrimaryKey
        • ProviderId
        • ResourceType
      • 메서드
        • ComputeDependencyHash
        • Hash
        • ToString
  • UnityEngine.ResourceManagement.ResourceProviders
    • AssetBundleProvider
      • 메서드
        • GetDefaultType
        • Provide
        • Release
    • AssetBundleRequestOptions
      • 프로퍼티
        • AssetLoadMode
        • BundleName
        • BundleSize
        • ChunkedTransfer
        • ClearOtherCachedVersionsWhenLoaded
        • Crc
        • Hash
        • RedirectLimit
        • RetryCount
        • Timeout
        • UseCrcForCachedBundle
        • UseUnityWebRequestForLocalBundles
      • 메서드
        • ComputeSize
    • AssetBundleResource
      • 메서드
        • GetAssetBundle
        • GetAssetPreloadRequest
        • GetLoadInfo
        • Start
        • Unload
        • Update
    • AssetBundleResource.LoadType
    • AssetLoadMode
    • AtlasSpriteProvider
      • 메서드
        • Provide
    • BundledAssetProvider
      • 메서드
        • Provide
    • IAssetBundleResource
      • 메서드
        • GetAssetBundle
    • IInstanceProvider
      • 메서드
        • ProvideInstance
        • ReleaseInstance
    • IResourceProvider
      • 프로퍼티
        • BehaviourFlags
        • ProviderId
      • 메서드
        • CanProvide
        • GetDefaultType
        • Provide
        • Release
    • ISceneProvider
      • 메서드
        • ProvideScene
        • ReleaseScene
    • InstanceProvider
      • 메서드
        • ProvideInstance
        • ReleaseInstance
    • InstantiationParameters
      • 생성자
        • InstantiationParameters
      • 프로퍼티
        • InstantiateInWorldPosition
        • Parent
        • Position
        • Rotation
        • SetPositionRotation
      • 메서드
        • Instantiate
    • JsonAssetProvider
      • 메서드
        • Convert
    • LegacyResourcesProvider
      • 메서드
        • Provide
        • Release
    • ProvideHandle
      • 프로퍼티
        • DependencyCount
        • Location
        • ResourceManager
        • Type
      • 메서드
        • Complete
        • GetDependencies
        • GetDependency
        • SetDownloadProgressCallbacks
        • SetProgressCallback
        • SetWaitForCompletionCallback
    • ProviderBehaviourFlags
    • ProviderLoadRequestOptions
      • 프로퍼티
        • IgnoreFailures
        • WebRequestTimeout
      • 메서드
        • Copy
    • ResourceProviderBase
      • 필드
        • m_BehaviourFlags
        • m_ProviderId
      • 프로퍼티
        • ProviderId
      • 메서드
        • CanProvide
        • GetDefaultType
        • Initialize
        • InitializeAsync
        • Provide
        • Release
        • ToString
    • SceneInstance
      • 프로퍼티
        • Scene
      • 메서드
        • Activate
        • ActivateAsync
        • Equals
        • GetHashCode
    • SceneProvider
      • 메서드
        • ProvideScene
        • ReleaseScene
    • TextDataProvider
      • 프로퍼티
        • IgnoreFailures
      • 메서드
        • Convert
        • Provide
  • UnityEngine.ResourceManagement.Util
    • ComponentSingleton<T>
      • 프로퍼티
        • Exists
        • Instance
      • 메서드
        • DestroySingleton
        • GetGameObjectName
    • DefaultAllocationStrategy
      • 메서드
        • New
        • Release
    • IAllocationStrategy
      • 메서드
        • New
        • Release
    • IInitializableObject
      • 메서드
        • Initialize
        • InitializeAsync
    • IObjectInitializationDataProvider
      • 프로퍼티
        • Name
      • 메서드
        • CreateObjectInitializationData
    • LRUCacheAllocationStrategy
      • 생성자
        • LRUCacheAllocationStrategy
      • 메서드
        • New
        • Release
    • LinkedListNodeCache<T>
      • 메서드
        • Acquire
        • Release
    • ObjectInitializationData
      • 프로퍼티
        • Data
        • Id
        • ObjectType
      • 메서드
        • CreateInstance
        • GetAsyncInitHandle
        • ToString
    • ResourceManagerConfig
      • 메서드
        • CreateArrayResult
        • CreateListResult
        • ExtractKeyAndSubKey
        • IsInstance
        • IsPathRemote
        • ShouldPathUseWebRequest
        • StripQueryParameters
    • SerializedType
      • 프로퍼티
        • AssemblyName
        • ClassName
        • Value
        • ValueChanged
      • 메서드
        • ToString
    • SerializedTypeRestrictionAttribute
      • 필드
        • type
    • UnityWebRequestResult
      • 생성자
        • UnityWebRequestResult
      • 프로퍼티
        • Error
        • Method
        • ResponseCode
        • Url
      • 메서드
        • ShouldRetryDownloadError
        • ToString
    • UnityWebRequestUtilities
      • 메서드
        • IsAssetBundleDownloaded
        • RequestHasErrors