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    Class BuildLayout

    A storage class used to gather data about an Addressable build.

    상속
    object
    BuildLayout
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.Layout
    어셈블리: solution.dll
    구문
    [Serializable]
    public class BuildLayout

    필드

    이름 설명
    AddressablesEditorSettings

    Settings used by the Addressables settings at the time of building

    AddressablesRuntimeSettings

    Values used by the Addressables runtime

    BuildError

    Null or Empty if the build completed successfully, else contains error causing the failure

    BuildResultHash

    Hash of the build results

    BuildScript

    Name of the build script to build

    BuildTarget

    Build Platform Addressables build is targeting

    BuildType

    If the build was a new build or an update for a previous build

    BuiltInBundles

    The List of AssetBundles that were built without a group associated to them, such as the BuiltIn Shaders Bundle and the MonoScript Bundle

    DefaultGroup

    Default group at the time of building

    DuplicatedAssets

    List of assets with implicitly included Objects

    Duration

    Time in seconds taken to build Addressables Content

    Groups

    The Addressable Groups that reference this data

    PackageVersion

    Version of the Addressables package used to perform the build.

    PlayerBuildVersion

    Player build version for the build, this is a timestamp if PlayerVersionOverride is not set in the settings

    UnityVersion

    Version of the Unity edtior used to perform the build.

    프로퍼티

    이름 설명
    BuildStart

    DateTime at the start of building Addressables

    Header

    Helper object to get header values for this build layout

    메서드

    이름 설명
    Close()

    Closes streams for loading the build layout

    Open(string, bool, bool)
    ReadFull()

    Reads the full build layout data from file

    ReadHeader(bool)

    Reads basic information about the build layout

    WriteToFile(string, bool)

    Writes json file for the build layout to the destination path

    문서 개요
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