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    Class BuildLayout.AddressablesEditorData

    Values set for the AddressablesAssetSettings at the time of building

    상속
    object
    BuildLayout.AddressablesEditorData
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.Layout
    어셈블리: solution.dll
    구문
    [Serializable]
    public class BuildLayout.AddressablesEditorData

    필드

    이름 설명
    ActiveProfile

    Active Addressables profile set at time of Building

    BuildRemoteCatalog

    Addressables setting value set for building the remote catalog

    BundleLocalCatalog

    Addressables setting value set for bundling the local catalog

    CatalogRequestsTimeout

    Addressables setting value set for time out when downloading catalogs

    ContiguousBundles

    Addressables setting value set for if the build used contiguous bundle objects

    DisableCatalogUpdateOnStartup

    Addressables setting value set for is to update the remote catalog on startup

    DisableSubAssetRepresentations

    Addressables setting value set for disabling sub asset representation in the Bundle

    MaxConcurrentWebRequests

    Runtime setting value set for the maximum number of concurrent web requests

    MonoScriptBundleNaming

    Internal naming prefix of the monoScript bundle, No MonoScript bundle is built if set to disabled

    NonRecursiveBuilding

    Addressables setting value set for if the build used non recursive dependency calculation

    OptimizeCatalogSize

    Addressables setting value set for optimising the catalog size

    RemoteCatalogLoadPath

    Load path for the remote catalog if enabled

    SettingsHash

    Hash value of the settings at the time of building

    ShaderBundleNaming

    Internal naming prefix of the built in shaders bundle

    StripUnityVersionFromBundleBuild

    Addressables setting value set for is the unity version was stripped from the built bundles

    UniqueBundleIds

    Addressables setting value set for if the build created unique bundle ids

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