{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Namespace UnityEditor.AddressableAssets.Build.Layout | Addressables | 1.21.17
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Namespace UnityEditor.AddressableAssets.Build.Layout

    클래스

    BuildLayout

    A storage class used to gather data about an Addressable build.

    BuildLayout.AddressablesEditorData

    Values set for the AddressablesAssetSettings at the time of building

    BuildLayout.AddressablesRuntimeData

    Values set for runtime initialisation of Addressables

    BuildLayout.AssetBundleObjectInfo

    Information about the AssetBundleObject

    BuildLayout.AssetDuplicationData

    Data store for duplicated Implicit Asset information

    BuildLayout.Bundle

    Data store for AssetBundle information.

    BuildLayout.Bundle.BundleDependency

    Represents a dependency from the containing Bundle to dependentBundle, with AssetDependencies representing each of the assets in parentBundle that create the link to dependentBundle

    BuildLayout.DataFromOtherAsset

    Data store for implicit Asset references

    BuildLayout.ExplicitAsset

    Data store for Assets explicitly defined in an AssetBundle

    BuildLayout.File

    Data store for the main File created for the AssetBundle

    BuildLayout.Group

    Data about the AddressableAssetGroup that gets processed during a build.

    BuildLayout.LayoutHeader

    Helper class to wrap header values for BuildLayout

    BuildLayout.ObjectData

    A representation of an object in an asset file.

    BuildLayout.ObjectDuplicationData

    Data store for duplicated Object information

    BuildLayout.Profile

    Addressables Profile data

    BuildLayout.SchemaData

    Data container for AddressableAssetGroupSchemas

    BuildLayout.SubFile

    Data store for resource files generated by the build pipeline and referenced by a main File

    BuildLayoutHelpers

    Helper methods for gathering data about a build layout.

    BuildLayoutSummary

    Data store for Addressables build

    LayoutLookupTables

    Utility used to quickly reference data built with the build pipeline

    구조체

    AssetSummary

    Data store for summary data about build content

    BuildLayout.Bundle.BundleDependency.AssetDependency

    Represents a dependency from a root Asset to a dependent Asset.

    BuildLayout.StringPair

    Key value pair of string type

    BundleSummary

    Data store for summary data about Bundle content

    열거형

    AssetType

    UnityEngine Object types found as Assets

    BuildType

    Type of Addressables build

    BundleBuildStatus

    Bundle status after an update build

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)